A burden shared is a burden halved, that's this pegasus' motto. No matter what the trouble you face, she is more than willing to stand at your side and offer any assistance she can, to make it easier for you to bear. Sometimes she will take on more than is her fair share, however, but views it as her chosen due in life, and as her gift. Her heart rebounds no matter what hard times are brought to her attention not sorrows she undertakes. As long as she has loved ones around her, and can help make their lives happy, she is herself blissfully happy.
A pale grayish brown, with mane and tail that start blond and fade to a rich deep brown, she bears the cross-like lines along her back and shoulders that her rank carries, in a lovely contrasting russet color. Her rich green eyes always shine with warmth.
Ever in control of himself, never letting anyone see him at anything but his best and dedicated to his Bonded, this green mottle is a focused individual. While he smiles on occasion, there is a formality to him that nothing seemingly can shake. Proper, polite, never speaking without making certain that it's exactly what he means to say, he is a good one to rely on. This intense dedication to propriety, however, can make him uncertain in social situations and he gets nervous when around new friends, preferring to let others carry the conversation, such as there can be on with a non-speaking creature. His tail always trembles with he feels this way, though he tries very hard to hide it.
Primarily emerald green in color, he bears wisps of a lighter mint green in random places along his body, as well as looping trails of icy blue dots. His mixed heritage is clear in the white scales that spread across the base of his neck and back, like frost on an evergreen.
Queen of Knaves Charity Selwyn Bold 3E766D In theory Charities are lesser females. In theory they value hard work above all else. In theory they're some of the kindest creatures you could ever encounter. If you place any stock in these theories Selwyn is a resounding failure. Leave the overt acts of kindness and compassion to her rankmates. She's got a mission to carry out, a job to complete, and she's not about to let the preconceptions attached to her rank stand in her way.
Let's get one thing straight right off the cuff: Selwyn is not a follower. Give her an inch of power and she'll blaze a trail off into the sunset. If she can get away with it, she will get away with it, regardless of how impossible the idea might seem. Nine times out of ten she somehow manages to pull it off. The rest of the time... well, Selwyn's improbably sneaky for a six-foot-at-the-withers equid, and she's not the least bit afraid to use her powers for 'evil'. Evil is subjective, though, and SelwynÂ’s made a happy home in the grey areas of the world. She steals what she wants, swindles those she can and has no qualms about sliding headfirst down the slippery slope. She's a survivor before all else, and if you come between her and her goals there's no telling what she might do to you. That doesn't mean she dislikes you- in fact Selwyn keeps her temper on a brutally tight leash- but the fact remains you're in her way.
All of this isn't to say that Selwyn's a bad sort. In fact she's one of the friendlier creatures you'll ever meet. Given half a chance she'll strike up a conversation with anyone who feels like listening. Status and birthright simply don't factor into her worldview. She's got her own rough sense of honor, one that dictates she never harm an innocent or steal from a fellow thief. A good percentage of her ill-gotten gains inevitably wind up back in the hands of those who desperately need them. The rest keep her and hers fed, watered and housed. Thankfully she's a reasonable creature, all too happy to live within her means, however misappropriated they may be. Her wants in life are modest and center around the concept of freedom. Selwyn makes her own choices, bears her own burdens and stubbornly refuses to be beholden to anyone. She wants the same for those she cares for, and will fight like a mare possessed should the need to defend that freedom arise.
Like many of her herdmates Selwyn is a giant among Charities. She's easily the size of some small lords, with the muscular build of a creature accustomed to earning her keep. Waves curl across her in slow-motion, frothing white around her hooves to stream stormy blue and cloudy green over her flanks and barrel. Her colors are as changeable as the sea she so closely resembles, shifting hue in time with the weather and seasons. Only her seaspray-white mane, tail and head remain constant.
The Ominous Egg: This egg is a matte, slate gray color, and otherwise unadorned. Yet when anyone gets close, they get an unnerved feeling.
The Key for Every Lock Copper Mottle Male
Life is much like a series of locks: every situation has a key to unlock it, or lock it back when need be, and all one must do is select the correct key to do so. Or pick the lock. Or break the lock, if all else fails. At least that's how this copper sees things. His natural trickster nature and clever mind serve him well to find the cheat to many of life's situations, and when he cannot he simply resorts to impulsive action. Do not get him wrong, though; his heart is in the right place. Just sometimes the thoughts of 'is this the best way' or foresight to see the consequences ahead aren't always his strong suits. So what if he scratched up that pompous dragonrider? He was being arrogant and taking more than he deserved! It's totally justified. He's just trying to help, naturally, like any hero worthy of being bonded to one like Shrayla should! So maybe it wasn't the best help - at least he tried? When not letting his curiosity or playfulness get the better of him, or racing off into adventure, he is a generally pleasant fellow and find conversant if one doesn't mind replies being given in imagery and chirps. If Shrayla catches him fidgeting with his tailtip, however, then something must be wrong as the gesture is something he finds soothing. Oddly, though he is endlessly friendly to most everyone, he shows some nervousness around Weyrwoman Sandasa, and will always fuss and play with his tail in her presence.
He is as bright and shiny as a newly-minted copper coin, scales running down his neck and belly but the rest of him covered in coppery hide that shifts in shade like waves from light to dark. And if any thought they could mistake him for a different rank, all they have to do is look at his face where he sports the crest of his coppery dragon ancestors.
Perhaps as a mean to try and help Shrayla with her nerves at entering the village proper, the Key has a unique talent: he can Between with must heavier burdens than other firelizards can manage alone, or even in groups, carrying upwards of twenty pounds without straining a good four feet or so into the air. He cannot carry it for long if at the higher end of his capacity, but perhaps this will save her a few trips in, no?
There's a saying around the weyr: "Poisonous toadstools don't change their spots." If there's any truth to that trite old truism, Nathyrra can't see it. She was a weapon once, an ebon blade expertly wielded, but that bloodshed and strife is now far behind her. Once, if only just this once, a Hellhound managed to step away from the violence that is their birthright, to become more than they ever dreamed they could be.
That's not to say that Nathyrra's a peaceable sort, of course. She's still a Hellhound. More specifically still, she's a Hunter, one of those elusive, unpredictable creatures tasked with keeping the Terror fed. True to her rank she's light on her feet and all but invisible in the forest shadows she favors. Her prey rarely sees her coming- and if they do? They'll never have time to escape her vice-like jaws. She's a merciful hunter, at least, ending her victims swiftly and smoothly and without undue suffering. Indeed, efficiency seems to be one of Nathyrra's key traits. She wastes little energy and fewer words, gliding through life with an economy of movement that's awesome to behold. This rigid regimentation relaxes only slightly in social situations. She's not terribly social, Nathyrra is, and doesn't seem to know quite what to do with admirers, but she'll give the whole "being nice" thing her best go. Succeed or fail, she tends to flee for the wilds once all is said and done. Teragaia's wild places seem a balm for her soul, soothing and centering her as nothing else can. Among the scrub and thorns she feels closest to the goddess that she's come to believe in, for all the world as if she could reach out and touch the deity that inspired her to become more than she once was.
It's only when Nathyrra feels herself threatened that the monster chained in her soul breaks free. After all, she was born with violence in her heart, and as a younger Hellhound she killed with only the slightest provocation. The Alphas that bore her took full advantage of this tendency, too. Nathyrra racked up a kill-count the likes of which Teragaia has rarely seen, and when pressed she doesn't hesitate to whip out all the skills that made hers a name to be feared. The difference now is that she lives by the code of conduct imposed by her goddess. Once she was a weapon in the hands of another. Now? Now she lives and fights and dies for herself, for her goddess, and for redemption she may never earn.
On the small side of average for a Hellhound, Nathyrra nevertheless cuts an imposing figure. Her sleek, svelte frame is slabbed with the sort of flat, hard muscle that can only be gained through long use. Stockings the color of fine wine reach up each of her lengthy legs, fading into the lightless black of her pelt just below her flanks. Crescent-shaped slashes of the same color trail over each of her heart-of-a-blaze orange eyes.
By The Pleasant Lake (Warrior) Speech:Bold #0B4C5F He is what Warriors strive to be he is the personification of violence, anger at its boiling point and yet underneath the white anger he strictly chains himself allowing it to burn and boil in his belly. Smoke tendrils can often be seen curling from his nose and mouth as even the flames in his throat cannot hold back. When he breaths a gout of this hot fire its a deep crimson as if it too is filled with anger. He doesn't often attack for no reason, in fact this Warrior often seeks a reason to be violent, he wants to fight, he wants to bleed and you will too if you aren't careful. Bound to the lake for centuries he's gained himself a reputation as the Hound of Mordred. Many whispered tales tell of a slate black hound its eyes a clear innocent blue with a heart full of cruelty.
Unlike other hounds this ones eyes are a clear sky blue an odd mutation gained from a long dead spell. Body black as Obsidian his two shoulder bands are hard to make out, but underneath a bright sun its apparent that the right shoulder band is large then the left. The bands end swaying in points almost touching at the back of his neck. His body is largely built for violence, thick necked his fur is slightly shaggy here and missing fur. Scars criss-cross his muzzle his lips lightly tattered he's missing teeth and several are cracked. His ears are a mess of punctures, old cuts and scars his left having lost its tip is a few inches shorter then his right. His eyes though have remained untouched though his lids and brow are just as scarred as if something tried to frantically claw them out. The rest of his body seems untouched for a hound he could've been handsome once if not for his temper and scarring.
B Sharp Not Flat Puzzle Mind Speech: Italic #F7D358
Puzzles usually at their most tame, like to take apart things and put them back together usually resulting in leaking coffee pots or dishwashers that you can cook a pie in. Key word here is usually. Fiddle is not among the usual annoyances that a Puzzle can cause though. Oh no. Abigail, encouraged Fiddle's love of music and um...His love for taking things apart and putting them back together in new ways instead of just the standard take apart and attempt to put back together like nothing had ever happened. Seeing as how he was with Abigail awhile before being willed to Shrayla in her Will, he won't outgrow this lovely skill. At all. In fact, he is only gonna get better at it. He can make nearly anything into a musical instrument (so long as your definition of music was really really loose). And he feels the need to compose musical pieces whenever the inspiration strikes him. Even if it is at midnight or the crack of dawn. He will start on his latest instrumental invention and will sing to accompany it. Sadly though, he is tone deaf and so his singing is just a mild step up from cats yowling at each other. Hope Shrayla has some good ear plugs....Or has good aim.
His coat is a lovely beige color and his mane and tail tuft are just a hair darker. In some lights, he looks like he is just one solid mass of color, but don't be fooled. He isn't. His wings are the bright red of his rank with swirl designs in various widths and spiral intensity appearing on them. They start out black, fade out to yellow in the middle and then becoming a deep green at the end of his wing (if you travel the length from the shoulder base along the ridge to the end).
Sailors often call seagulls "rats with wings". If they ever got a chance to meet Jaheel... well, they might well call him "a cat with wings". Jaheel, you see, is a fundamentally lazy creature. Oh, he'll exert himself it he needs to, especially if it benefits either himself or someone he cares about, but beneath his dutiful streak and that classic brown practicality he craves comfort above all else. In the absence of any overriding orders he'll make a beeline for the nearest patch of sunlight and park himself in it. Unfortunately for Jaheel- and for Keran, who often winds up curled up with him- Jaheel lacks the natural grace most felines possess. He's infamous for getting himself stuck in strange positions, or in holes too small to escape from, or in any other situation that's both embarrassing and awkward to extricate himself from. Thankfully for his erstwhile rescuers Jaheel's a reasonable creature, more likely to hang his head in shame than he is to lash out in embarrassment. He's quite an easy-going sort, really, so long as you don't interrupt his napping or his eating. Do that, and you're liable to get hissed at. Only Keran, his longtime mate and apparent life partner, can get away with snagging food from under his nose. Everyone else seems the roughest edges of his otherwise-agreeable persona. ...at least until he forgets. As reasonable as Jaheel might be, he's still a firelizard, with all the memory issues that accompanies that state of being. If he knows he's a walking, talking, flying amnesia case, he gives no sign. After all, what's the point in being down about something you can't change? It's so much more fun to play with a toy, snuggle your buddy and fall asleep in the summer sun.
Jaheel is a calico firelizard. There's really no other way to describe him, no matter how incongruous the term seems. The lower half of his body is the ghostly taupe of dried birchbark, so pale it's often mistaken for true white. Irregular splotches of nut-brown and mahogany patchwork their way over his back, flanks and barrel. There's no particular rhyme or reason to them- they're just sort of there, warm and rich and perhaps softer than they have any right to look. His face is perfectly tricolored, with a nearly-white muzzle, an acorn-brown patch over his left eye, and a near-black spot over the right. Overall he's quite average in size for a pureblood brown, albeit slightly pudgier than many of his rank. That just means there's more of him to love, right?
Life In Fast-Forward Blue They say that opposites attract, and no couple proves that more than Keran and Jaheel. While Jaheel is perfectly content to play the slug, Keran couldn't sit still if his life depended on it. He's forever up and at 'em and in your face, chattering and bouncing his way through life with an enthusiasm that's simultaneously endearing and annoying. He means well, he really does, but Keran's energy tends to get in the way of actual thought. After all, why should he bother looking before he leaps? He's KERAN. He can figure out a way to survive even the worst screw-ups. He's just that cool. ...yeah, he might have a smidge bit of an ego. Thankfully his arrogance is relatively benign and easily overlooked. He's not the sort to lord over anyone, or to trash-talk others to make himself feel better. Come right to it, he doesn't really need to. He does what he does, you do what you do, and you'll both be happier for it. Just... try not to get too frustrated by Keran's terrible memory. He's forgetful even for a firelizard. Combine that with an irksome tendency to skip from steps A and B to step Q and he winds up being terribly unreliable. Worse yet, he tends to leave tasks half-finished, skittering off in an ADD rush of energy and excitement to chase whatever butterfly goes flittering past. Sometimes Jaheel can reel him in (...rarely), but the rest of the time? You're better off standing still and letting go of his proverbial kite strings. As sunny and cheerful as Keran is, he gets downright whiny when he's forced to sit down and focus on any one thing for any length of time. (...and if you've never heard a firelizard whine, your ears will never forgive you for pissing one off.)
Keran's somewhat undersized for a pureblood blue, just barely outstripping some oversized greens. He's scrawny, too, all whipcord muscle and sharp angles. His delightfully soft hide is the color of a sunny summer sky, intense blue interrupted here and there by somehow fluffy-looking patches of near-white. His eyes are just a smidge bit too large for his skull. Rather than looking protuberant, as they ought to, they manage to look somehow endearing.
Hope On Fire Male Brown Mottle Tiombeth Bold #8b5239
Teragaia can be a harsh place, one full of pain and uncertainty and lives cut cruelly short. Tiombeth knows this intimately, but he refuses to let it harden him. Let wiser men than he grow cold and cynical beneath the crushing weight of the world. He'll be there with a smile and a kind word when all other lights go out.
It ought to come as no surprise, then, that Tiombeth is an absolute sweetheart of a dragon. He's sweet and endearing and honestly quite charming, possessed of an effortless magnetism as unstoppable as the tides. People just like him, and Tio likes them in turn. An intensely social creature, Tio has a strange habit of gravitating towards the people who most need a strong shoulder to lean on. Perhaps he's drawn in by their vulnerability, or by their need, or simply by the challenge they pose. Whatever the reasoning Tio's more than happy to curl up next to someone (...or around them) and listen just as long as they need. While he's invaluable as a crying shoulder, Tiombeth's real value comes from his uncanny knack for helping people. Go ahead, spill your woes. He'll listen to them, he'll sort through the pieces of your story, and he'll offer up a potential plan of action that might just dig you out of the hole bad luck or bad planning dumped you in. That's the outer limit of his willingness to act, though. Tio's not the type to force you into any action you don't want to take. If you improve yourself, on your own or at his suggestion, it has to be your idea. Free will matters a great deal to him, as does the idea of consent, and he's not about to violate either just to give you a swift kick in the ass.
As kind and gentle and compassionate as Tiombeth may be, he is neither a fool nor a pushover. Beneath his geniality lurks the heart of a lion and a spine of tempered steel. He's not wantonly cruel, nor is he reckless in his decisions, but he's nevertheless fully capable of committing to a plan of action and seeing it to its bitter end. His plans almost always favor the needs of the many above the needs of the few, and those few may not like just how he goes about getting things done. After all, Tio's terribly practical, and he's not above pointing out just how many people your obstinacy is going to hurt. (...which tends to end exactly as poorly as you think it does.) More alarming still, he plays the long game, quietly doing this and changing that long before either is actually needed. That's not to say he's consciously manipulative, though, or that he likes the fact he can influence people. If anything he's simply too good at seeing the consequences of actions, whether they're his own or someone else's. He's more than willing to accept criticism, to second-guess himself, to think and ponder and try to improve, but at base he remains a centered, reasonable creature blessed or cursed with an uncanny ability to help others.
Others like Shrayla, to whom he's ridiculously devoted.
Tiombeth's mindvoice is the rustle and crackle of timeworn parchment held in reverent hands. He's not loud, nor is he forceful, for force rarely accomplishes anything worthwhile. Instead his mental presence settles like dust and cobwebs over all he touches, softening the rough edges life leaves behind. For strangers his mind-touch is a hand up and a kind word offered in confidence, but for Shrayla it's the warmth of home and hearth at journey's end.
Unfortunately for Shrayla, Tiombeth won't remain a runt of a hatchling for long. Water him and he'll grow, rapidly outstripping others of his rank in terms of height and length. He'll always lag behind in weight, sometimes to the point of apparent malnourishment, but in adulthood he'll do both his rank and his parents proud. An adult Tiombeth will stretch thirty-seven feet from muzzle to tailtips, a lean and lanky creature who nevertheless possesses a strange sort of coltish grace. His colors will bloom with age as surely as his body does, brightening from dingy mud-grey to the rich golden-brown of amber held to the light. Much like that gemstone his coloration is uneven and unpredictable, wavering from near-umber to sunny gold and everywhere in between with no apparent rhyme or reason. Irregular dark patches feather over his topline, for all the world like inclusions in a chunk of gemstone. Startling striations of cloudy green limn the following edge of each wing, the only flash of "other color" on an otherwise very typically brown dragon. Tiombeth takes strongly after his Pernese ancestors in all but his breath weapon: he breathes fire without having to chew firestone.
In the heat of battle, when stalwart defenders just about collapse from their injuries, she is their savior. When the battle is over, and weary warriors limp their way home, this is the Gryphon they most hope to see. A skilled healer, she has studied under not only the best of her kind, but also with those of other races, from more kindly dragons, to unicorns, human-kind, and even amongst more barbaric races like orcs! Because of this, she had truly seen it all; nearly no wound surprises her or is beyond her skill and knowledge. She is also a font of wisdom beyond her years, understanding both what is said to her and what is left unsaid and many times finding just the right response to ease the suffering of a fearful or burdened soul. She doesn't take the credit for her talents on her own shoulders, though. She believes her abilities are a gift from a higher power. What this power actually is she refuses to name, stating that it is far beyond any mortal ability to label, and that to attempt to is laughable at best, insulting at worst. Her faith in this power is unshakable, even in the worst of times or in the thick of the most heated conflict. Amazingly, perhaps due to having trained across such a wide spectrum of cultures, when her distinctive wings are spotted on the battlefield combatants upon both sides will go out of their way to avoid endangering her, knowing that she will treat their injured as well as the injured of their foes. She feels it's her duty, you see: the wounded and suffering must be tended to, and she's the one who'll do it. Despite this seemingly non-combative nature, she is well capable of battle should it be needed when her patients are in danger. When such a situation arises, she becomes a terrible fury of talon and wings to make a Blade take notice, backed by the conviction of belief. Whomever her patron power may actually be, it will not permit her charges to be harmed, and she is its servant.
Those that know Shrayla might think it either ironic, or prophetic, that these two came together. Shrayla's past has its stains, and in exploring the Tower the werewolf surrendered a holy relic of great personal value that she one day hoped to touch without pain, having atoned enough to do so. Her path is hard, purposefully so by her own hand, but this is the perfect Gryphon to help her on that journey. Or better yet, to eventually make her see that she is already redeemed, she merely just has to have faith in herself if nothing else and accept it.
Like most other Roses, she is in general soft in coloration with a light cream body that tapers into a pale green on her legs, which matches the green color of her eyes. Her wings, however, are something to take note of: The upper two-thirds of both the top and undersides are stark, pristine white, the lower thirds golden yellow, and they are marked by a crimson horizontal line and a crimson vertical line, making a cross. Given their easily-recognizable nature, she often will flare them up when approaching or treating a patient in an otherwise hostile situation, alerting those who are in battle to avoid coming near, and beckoning the wounded. Perhaps as a side-effect of her cross-culture training, she has a habit of peppering her speech with words and phrases in other languages, especially depending on her mood (grumbling in dragon-speech, snapping angrily in orcish, soothing endearments in elvish, etc).
Ability: Her faith has granted her much strength and abilities in the form of healing magic. She can mend wounds, knit broken bones, and at the cost of much of her strength even regrow severed limbs. She cannot return the dead to life, but against the undead she can be a potent foe as she can call forth a burst of radiance that can drive the strong ones back, or even destroy the weaker kind. Also when encountering any sentient race on Teragaia, should she flare her wings to show the healer mark there is a chance that they have heard of her through all the studying she did with other races and not harm her or those she protects, honoring the code of the healers.