A listing of all the important NPCs (Non-Player Characters) that crop up on Teragaia. This list will continue to grow as they are discovered and added, and may be a part of Site Events, Bondings, and even casual Adventure RPs.
The List:
Aeon
A'lan and Ydreth
Weyrwoman Sandasa and Yuleth
Weyrhealer Larandaithiel
Kalatis
Queen Ilythica and the Sithkin
Weyrlingmaster Jahena and Alimbeth
Gul'drek'kathar Tribe of Orc
Last Edit: Sept 21, 2018 14:46:45 GMT by Raferties
Aeon is the Guardian of the Veiled Shrine. As far as any know, he has been in existence as long as anyone on the world, whether humanoid or dragonkind, could remember. He never leaves the shrine, and those that have encountered him always claim different things: He is a dragon. He is a shifting cloud. He appears as a lost loved one. He appears as themselves. They never saw him, only heard his voice. All of these and more are true, for as much as any can tell Aeon never takes a single form. He may not even have one, rather donning whatever guise would be the most helpful or comfortable for the visitor.
What is known is that he is a protector of the Veiled Shrine, and a guardian of sorts for the spirits and beings that come to Teragaia. Speaking in calm, steady tones, he can show a rather whimsical sense of humor as well as a roaring temper when the need strikes him, but overall is pleasant and benign.
Aeon has a faint interaction with the GIF, though whether he can actively control it, or merely sense when it is about to trigger something to happen, is for the most part unknown.
It was a time on Pern where the agricultural culture had begun to rediscover technology. Thread was, it was thought, in its last fall over Pern. The Dragonriders were about to become obsolete, though they hadn't yet.
On the hatching sands stood a conflicted youth of fourteen years. Assigned female at birth and named Alanna, the youth had always harbored the feeling that she was a he, though he kept this true identity to himself, obediently playing the part of the Lord Holder's daughter. Alanna was afraid, you see. Weyrfolk were more open about such things, but life in the holds was not so kind to the irregulars.
Alanna was sure that if he Impressed at all, he would probably Impress green, because green dragons chose women and effeminate men as their riders. Possibly he'd Impress blue, as blues chose men and masculine women.
What Alanna didn't expect was that the first egg to hatch would be a bronze, and that the bronze would toddle unsteadily towards him. Alanna was still deeply ensconced in his closet about his gender identity, wore his hair long and his blossoming breasts unbound, embracing the femininity of his body for the protection it offered. And then along came the little bronze, declaring himself as Ydreth, and all of Alanna's plans to remain transgender only in secret crumbled into dust.
Thus Alanna became A'lan, who cut his hair short, bound his chest, and learned to gain confidence in requesting masculine pronouns.
Some years later, when the new-found scientists of Pern decided to tackle the question of mechanically replicating the dragons' and firelizards' ability to between from one place to another, A'lan and Ydreth were among the volunteers that lined up to test the machine. Nobody thought too much of risking the dragonriders now, since Thread was no longer a serious threat.
So it was that many curious and adventurous dragonriders, plus their dragons, bonded firelizards, and watch-whers, stepped into the machine's portal. The thought was that they would all appear somewhere else on Pern, to another machine in another Weyr. Nobody planned for the Illogical Field of another universe in its entirety to reach out and snatch them all up.
The dragonriders knew that they weren't on Pern anymore when they took in the utterly alien landscape of Teragaia. They mounted their dragons and tried to between back to Pern, to no avail. They were well and truly stranded.
A'lan and Ydreth were among the first of the large group to stop panicking. To survive, they'd have to adapt, so they did. They found signs of civilization, made contact with the native villagers, got themselves established in a coastal caldera that would in time become their Weyr.
The Dragonriders of Pern rode again, except instead of fighting Thread, they protected their new territory from wild dragons (utterly unlike their own gentle beasts) and demons and the other nasty business Teragaia had to offer.
Over time, the other original dragonriders died, either of injury or of old age. But A'lan and Ydreth seemed untouched by time, and no injury ever proved fatal, no matter how grave.
Because Aeon had chosen His champion, and the Champion of Aeon was A'lan.
Sandasa is a half-elven woman standing about five feet and four inches tall. She has tanned skin, mahogany hair, and vivid green eyes. Her ears come to a distinctive half-point, betraying her mixed heritage.
She's generally a good-natured woman, Sandasa, always sprightly and full of endless energy. She commands the respect of her Weyr for her competence and ingenuity, as well as her fairness. She's friendly and outgoing, but doesn't hesitate to exercise her authority when it's needed.
There is no Thread for her to deal with, being as she was born a native Teragaian, but she has led Haven Weyr through droughts, famines, and more than one siege.
She became a weyrwoman at the age of fifteen, when gold Yuleth hatched and Impressed on Sandasa. Yuleth is a little more imperious and temperamental than her rider, and having eggs on the Hatching Sands just accentuates her natural quirks, but she's a faithful dragon and a powerful queen. When the previous senior queen dragon failed to rise to mate in time, Yuleth rose and thus Sandasa was promoted to senior Weyrwoman.
Perhaps the promotion was arbitrary, but Sandasa has more than earned her place and she's worn her title well.
The affairs of Haven Weyr are her jurisdiction, but Sandasa generally prefers to let people sort themselves out. Hers is not a regimented Weyr, rife with restrictions or a sense of martial law. Folks come and go, and she takes care of them when they come and sees them off when they go and that's generally all folks need from her. The only times Sandasa really puts her foot down and takes command are periods of mass crisis and when her dragonriders behave poorly towards the villagers they are sworn to protect...or when her coffee supply runs low, it can be supposed, but that's a basic given. Sandasa runs on coffee, and nobody who spends extensive time in or around the Weyr can overlook this detail.
She leads when Haven is under attack. She arbitrates -- and occasionally punishes -- in times of legal conflict and in the cases of crimes.
Ultimately, however rarely she exerts her authority, she is in fact the leader of Haven Weyr and all other dragons, no matter how proud or independent, do in fact have to yield to Yuleth's will when that will is exercised.
Powers and Abilities
Weyrwoman Sandasa is not without her own complement of special abilities that make her stand out as a person and as a force to be reckoned with when opposed in times of crisis.
Half-Elven -- Sandasa's heritage comes with a number of quirks, such as low-light vision, slightly better-than-human senses, and a natural knack for navigating social currents. She's naturally resistant, if not immune, to enchantment and charm magics, and is immune (usually) to unnatural sleep effects. The Illogical Field, of course, can always have its say.
Telepath -- Weyrwoman Sandasa is actually rather adept at skimming the surface thoughts of people around her and making herself heard by mental voice alone. She is also capable of exerting control, when she has to, but given she really hates doing it, the control aspect of this power is rarely displayed.
Hears All Dragons -- A power that crops up on Pern every few generations, Sandasa is capable of hearing the speech of every Pern-blooded dragon on Teragaia. Pedigree or Mottle, near or far, speaking aloud or speaking privately to a rider alone, Sandasa can hear every single one of them.
Most healers are compassionate, gentle souls, soft-spoken and delicate with emotional instability. People who need healers often need a deft and tender touch, after all.
And then there is Larandaithiel.
Oh, he's a compassionate sort, and gentle after a fashion. He is a healer, after all, and a master of his craft. He just doesn't allow anyone to see the compassion and the gentleness, covering his personality with a thick and nearly impenetrable layer of thorns. Larandaithiel is short-tempered, snappish, and cranky...on a good day. On a bad day, he's a terrifying spectre of temperamental rage and thrown surgical instruments bouncing loudly off of walls.
What most people don't know about Larandaithiel is that he cares. He tries not to. He rants and rails and flings insults like mud to drive people away, but it doesn't work. He cares regardless. He cares so much it hurts him, and that pain fuels his temper.
He was young once, Larandaithiel. And arrogant. A noble-born snob sure of his place in the world and assured of his own competence, complete with a youthful disregard for abject mortality. He was invincible, see, and so was everyone near him.
That attitude lasted exactly as long as it took the young healer to be flung into his first war, into the chaos of triage and trying to make five patients' worth of supplies hold over thirty wounded as the injured poured in faster than healthy soldiers could be tossed back out into the fray. Added to that were the faces of the wounded. They were all friends, or lovers, or associates under Larandaithiel's personal protection. These were people he had been so sure were impervious to harm because he was there. He discovered, all too often, that he was wrong.
Elves live long lives, and Larandaithiel had centuries to have the arrogance of his youth beaten out of him with every dead friend he'd personally failed to save. What had once been egocentrism became bitterness and a shadow of fear over every action. He's lost so many people. It crushes him every time.
Eventually he left the elven lands and made his way to the small and mostly-human village of Haven, looking for peace. He didn't find it, of course, because Teragaia exists within reach of the Illogical Field and between that and the nation of demons to the south, peace is a fantasy.
But Larandaithiel is a veteran of tumult and war, and when the village came under attack, he was the first one barking orders and setting up makeshift hospitals to treat the deluge of wounded.
He was discovered by then-junior weyrwoman Sandasa, still barely a teenager with golden Yuleth too young to mate, and convinced to come to the Weyr to talk to the Weyrwoman about becoming their healer. Haven Weyr needed a Weyrhealer, having lost the previous in the chaos.
Larandaithiel has been trying to make Sandasa hate him ever since, but contrary to his efforts, she seems inordinately fond of him instead. They fight, they argue, they disagree, but still, Sandasa is the one who comes to the infirmary when it's peaceful just to keep company a bitter old elf who would much rather be left to stew in his own loneliness. And so has been their dynamic for sixty seven years.
Standing about five feet and seven inches tall, Larandaithiel is not an imposing figure. He is instead willowy (some might call him frail, though he despises the implications of that word). His dark brown hair comes down to the middle of his back, and is usually kept tied into a tail or bound up in a braid to keep it out of his way while he works. His skin is a very light brown, nearly white, his eyes are dark green, and he is usually found wearing robes that mark him as the Weyrhealer and not, say, a dragonrider or a harper.
The Sithkin are a subterranian race that seems to exist beneath Haven Village and Weyr, though their lore tells of colonies of these grey-skinned, hive-minded people living all over Teragaia.
Physically, they are a short race, rarely topping four feet tall except in the case of a quadrupedal version that can reach much taller. Genderless and hairless, they are humanoid only in the sense that they have a human-like shape: head, arms, lets, and torso. But that would be the end of the similarity to 'human.' Their legs end in points so small, instead of feet, so that they are constantly shifting for balance and creating a tapping sound. Their arms from the elbows down are end in the same points, but can shift to a flattened and very sharp blade-shape for combat. Their heads start humanoid, but the tops sweep back almost conical in shape ((you know those racing bicycle helmets? like that)). Probably the most surprising, however, is their faces. They lack both mouths and noses utterly, and where we have eyes they have simply a horizontal black diamond that spans nearly from temple to temple. A specific sub-section of them are much larger and quadrupedal, and act as bodyguards for their Queen.
The Sithkin Queen is the only member of their clans that have a somewhat identifiable gender, that being female, and have a gift of being able to use special crystals that grow in their caverns to create more of their race, 'hatching' them from the gems almost like eggs. Queen Ilythica is the leader of the Sithkin clan directly beneath Haven Village and Weyr, a wise creature who desires to protect her clan from danger, and is willing to work with even outsiders to do so.
At current, the entrance to the Sithkin caverns is behind an Iron Door in the Library maintained by Raferties the angel.
Of the many weyrwomen that call Haven Weyr home and stand in as Weyrwoman Sandasa's secondary authority, Jahena is easily the most terrifying.
She pretty much always has been, ever since the beginning. If anything, Impression has mellowed her sharp edges, though the weyrlings she terrorizes might argue that point vehemently.
Jahena's astounding infamy stems first from the circumstances of her birth. Most people begin in houses or healing-huts (or hospitals, depending on the advances in medicine relevant to the place and time), in a village or town or city, citizens of some kind of national identity. Most people begin in a home, and many even begin with two parents. Jahena began in a cave in the middle of an ambush, her then-seventeen year old mother going into labor as the mercenary company she was a part of made lethal contact with a group of bandits in the wilderness.
Marenni killed nine men, two women, and some manner of summoned badger in the time it took her to give birth to her child. Haven Village slept more safely that night, the bandits wiped out. The Pit Vipers lost a man, but they gained a baby, and a payout for services rendered, of course.
Jahena was familiarized with weapons almost before she could walk or talk, first, just which side of the knife was sharp and which wasn't, then more. She was going to grow up in the family business, after all, it wouldn't do for her to grow up without training. When she started walking around, she was given a child's set of practice weapons, a little knife and a little bow with its own equally little arrows.
The weapons were little more than toys, but she was learning.
She killed her first man at the age of six, when the Pit Vipers' base camp of the week was overtaken by a rival band of mercenaries who didn't like the competition. Marenni killed a number of the invaders, but one of them finally got under her guard and got a blade in her ribs...only to find an arrow in HIS ribs. Because even a child's training bow could pierce a human body. Jahena couldn't save her mother, but she could avenge her, and Marenni died with Jahena calmly holding her hand, bow across her lap.
The Pit Vipers dealt with their attackers, at a cost, and Jahena was raised by her uncle Tiurek after that.
Jahena grew into a cold, efficient killer. Not a terribly social girl, she dedicated herself to weapons mastery. Proficient with melee weapons, her true specialty was the longbow. She was death on the wind, never seen, never heard. All the same, she operated under a certain code of honor as impressed upon her by her mother and her uncle. The company was her family, the company was her life, she would keep them alive at all costs. Operations were surgical -- no bodies that didn't need dropping got dropped. No innocents in the crossfire. The captain's word is law.
That worked for a while, until the captain lost his way. He got greedier, more paranoid. His operations started getting more erratic and risky and lethal (often to the Pit Vipers themselves). He used Jahena as his pet assassin and his personal toy in the bedroll. She was on the verge of turning fourteen when she discovered she was pregnant, and her disdain for the captain truly began to boil over into something ugly.
Her first urge was to get rid of the baby, but Tiurek talked her into keeping the baby at least long enough to birth it. He knew a couple on a farm outside of the village, he said, who had been trying to have a baby for thirty years. They wouldn't ask questions...and planning a coup took time anyway. So they planned while her belly grew, and Tiurek took Jahena's baby boy away in the middle of the night when the lad was born. Jahena only knew he was male and had her eyes. They told the captain the baby had died and been buried.
The captain died the next day, along with what few loyalists he had left, Jahena leading the mutiny. She dived straight into management after that, cleaning up contracts, sorting out agreements, turning the Pit Vipers back into a respectable outfit within a few months. None of the Pit Vipers questioned that a fourteen year old girl was calling the shots. It was better for everyone to just stand back and let her do the work.
It was not ambition that led Jahena to take command, but she'd just watched a competent captain crumble down into a liability. If she wanted things done right, she figured she'd damn well roll up her sleeves and wade in herself.
The Pit Vipers actually prospered beneath Jahena's command for an entire year, looking up to her as the captain. And then a blue dragon dropped out of nowhere onto their camp one day, insisting that Jahena was needed at the Weyr. There were eggs on the sands and not enough Candidates! And the gold egg needed a strong-willed lass like this!
Jahena told the bluerider and his dragon to stuff their Search, of course, which required them to kidnap her, proverbially "kicking and screaming", though really it involved less screaming and more punching and biting.
She was not a willing Candidate when the time came. At least until the pure gold hatchling approached her, introduced herself as Alimbeth, and Jahena was henceforth forced to swallow all objections in the wash of Impression. She was neither the first nor the last reluctant Candidate to abruptly change tune from opposition to acceptance in the instant of bonding, completely in love with the awkward, creeling creature who was now inseparably joined.
Of course, even loving Alimbeth totally and completely couldn't take the natural Jahena-ness out of Jahena, and when it came time for weyrling practice, Jahena met the Weyrlingmaster -- the man in charge of training all the new dragons and riders -- and learned the basics of dragon care and flight drills and...came to the realization that Weyr training was sadly deficient. She was learning more about safety and combat flight formation in the gossip journals in the archives than in her training with the other weyrlings.
In true Jahena fashion, if she wanted something done right, she had to do it herself. She did her weyrling training under Weyrlingmaster G'laren, of course, but she supplemented her training by practicing on her own time with Alimbeth, off of notes taken from the archives. Slowly, she began to overtake the Weyrlingmaster, as her fellow weyrlings began to come to her for knowledge and demonstrations and clarity that G'laren wasn't providing.
She edged him out completely and took his job as soon as Alimbeth was old enough to fly.
Other weyrwomen, bronzeriders, weyrfolk, even townsfolk questioned the wisdom of a teenage mercenary captain queenrider becoming Weyrlingmaster. Many complained, more demanded Weyrwoman Sandasa do something about the menace before she did any real damage.
Sandasa, however, had been meaning to replace G'laren anyway, as soon as she found someone above his level of competence (no use replacing him with someone even less capable, after all). She waved off the concerns and promised she would act if and when it became necessary, but she wanted results before she did anything official.
Ultimately, Sandasa officially appointed Jahena as weyrlingmaster. She was a competent leader, she spoke clearly, she trained caution as well as ingenuity, she focused on safety as well as utility, form and function, everything that the new riders needed to learn to be the best dragonriders they could possibly be, best prepared for anything that Teragaia and the Illogical Field could throw at them. She wasn't kind or popular, of course, but she was thorough, and she was intimidating enough that weyrlings tended to remember what she taught them.
Jahena was nineteen when she was confirmed as Weyrlingmaster, and now she's thirty seven, though by looking at her hard-edged, gaunt, weathered face, one might almost guess her age at a decade older. Her cheeks are sunken in and her cheekbones entirely too prominent to be appealing, chin strong enough to be called masculine, jaw stubborn, cold grey-blue eyes a winter sky threatening a storm. She keeps her blonde hair tied back in a ponytail, or some variation of a ponytail, at all times to keep it out of her face and out of her way. Seen without her flight jacket, Jahena is usually dressed in some kind of tank top shirt, which shows off her whipcord muscles and her tattoos, including the Pit Viper tattoo around her left wrist. She's tall, about 5'11", lean, pure gristle all the way down to the bone all over her body.
She's an abrupt, abrasive woman, Jahena is, balancing infinite operational patience against zero tolerance for stupidity. She tends to be direct and succinct, sometimes to the point of insult, though insult is rarely the point. Her apathy about the feelings of others means she's as ambivalent about their anger as she is about their hurt. The point is always the point, whatever's relevant to the situation objective of the moment. Haven Weyr has become her company, which she'll defend until her dying day, but don't expect sensitivity from the last sitting captain of the Pit Vipers.
By contrast, Alimbeth is startlingly politic about many things. Though a pedigree Pernese gold with not a drop of wild dragon blood in her, Alimbeth is disturbingly intelligent, and beyond that, perceptive. Nuanced. She grasps connections in ways most humanoids can't, and worse yet, she's manipulative as all hell when she thinks she needs to be. Alimbeth is a puppeteer when she puts her eerily sharp mind to it, and even Jahena is occasionally alarmed by her capacity to orchestrate. Together they make the second in command of Haven Weyr, right hands to Sandasa and Yuleth.
Sparkly vampire that combusts in flames if the sparkle is ignored. Has dark grey eyes. Dark, black hair. Straight. Cut about chin length. Often keeps enough stubble on his face to make him look sexy as he puts it. Pretty flirtatious when allowed, but knows how to keep it professional and knows boundaries are important. Dated Jeremi. Ended when Mildred tried to kill him. Still friends with Jeremi but lets the young doctor makes the moves. Feeds on blood, but doesn't need a lot to survive. One bag can last him nearly two months. Likes to wear jeans and loose shirts. Has a silver bracelet on his left wrist. Most of the vampire repellents do not work against him. Can stand holy water. And garlic. And sunlight to an extent. He does need some of his grave dirt with him (hence the silver bracelet, it is made from all the silver he could find in his grave...Which he may or may not have cheated with.) Loves to see happy couples about him and usually has a pretty good knack for what would make the perfect date for his clients. Pretty chill for the most part. Comes in around 6 foot or so in height. Almost pure muscle too.
Powers: Only really one to speak of and he doesn't even know about it. Yet. When drinking someone's blood, if they have magic, he gains that magic. If they have an ability or abilities, he gains that ability/abilities. The catch though is it only lasts till the blood runs out of his system (about half a day) and the amount does matter. The little he normally drinks is enough to let him gain one spell (if magical user), one ability (not of his choosing so random), or one of the two if the person has both. These also come in about a quarter of their power if applicable (Tide's ability to hold her breath wouldn't fall under this rule, but Mildred's crystal working would). If he wants the full abilities and powers, he needs to basically kill the person and that just isn't his style.
If you want to count it, combusting into flames could also be a power...Just a last ditch one of course. The sparkling could count as well. If you needed a disco ball that is.
Ulthren = deceased Chief, rightful leader, had visions that led the tribe to the Haven area Spear = Dhundak, leader of the tribe Axe = Arzor Stormbringer Arnidak - Bold (half-)orc child, approximate age 7 Urzog - Hunt Leader
Age: 30 years old Race: Human Height: Hasn't really measured, but usually clocks himself at about 5'10" to 6'1" Weight: 210 Eye color: Bright green Hair color: Silver Personality: In a nut shell: No very people oriented in terms of social aspects. Does like making people smile though. Is most comfortable in the kitchen to be honest.
Lasagna is a...Weird one to say the least. His mother wanted him to be a great chef and so named him...Actually, really really badly. It isn't like naming your kid after food is going to make him a great chef, but someone try telling that to Anne. And her last name wasn't even High Cheese. It was Caian. So with that lovely start into the world, Lasagna did not grow up normal. At all. His mother piled on expectation after expectation onto him and didn't stop even when he succeeded. Was the youngest baker to win the state fair bake off? Nope. Now you have to win a national bake off. Have a successful summer food stand in your teens? Nope. Why isn't it full time. Pushing him and pushing him till he was quite frankly, fed up with it all. (Hahahaha! Puns!)
When he finally graduated chef school and cooking school and anything else his mother threw at him (majoring in business was apparently important too...), Lasagna called it quits. He cooked because he enjoyed it. It may have started out Anne's dream, but he had quickly made it his own and she was just ruining it with all her...Whatever it was. Lasagna didn't really want to give it a name other than his mother's delusions. So in his mid-twenties, he disappeared from the face of the world. Or as much as he could disappear anyway. With a name like his, it was...Hard to blend in. He could have changed it, but why? Too much work and hassle for something that actually meant fairly little to him.
By the time he hit his late twenties, he had a couple of small scale restaurants. Nothing fancy, but they suited him just fine. He got to make food, watch people enjoy the food, and generally not have to worry about anything. And then one day...He disappeared. Quite by accident this time around.
He landed in Haven will little fanfare and after dusting himself off, soon craved out a little niche for himself among the village. Keeping mostly out of sight, he is practically a hermit, but most of the villagers know if you want an amazing meal with a comforting atmosphere, you head to his little restaurant. The Angel may move from time to time (thanks illogical field), but his cooking remains consistent and he actually likes the extra challenge thrown his way every now and then. Keeps him on his toes.
When if comes to his food, his ego is the size of a red mottle, but he really is a sweet guy...Sorta. He takes criticism pretty hard, but depending upon a lot of factors, he does try and change his food to suit a person. Unless they are a completely unreasonable bore and nothing could make them happy. Like his mother. He never forgets a face or a palette and you can be sure he doesn't make the same mistake twice (or didn't use too, but when the salt isn't always salt, you can't fault him for that). Not one to give you the runaround, he expects the same in return and while he can talk like a critic and explain all the nuisances between savory and sweet, he prefers not too. People generally know what they like and don't need to know why tart needs to be thrown into spicy or why baking soda needs to be in dough. He does know food though and lets his cooking do most of the talking when it comes right down to it.
Sometimes this can come off as him being high and mighty and not wanting to talk to people, but eh. He doesn't bother changing their minds in the end. It doesn't harm anyone else and for him, he just lets it slide right off him. Besides, he would rather be spending most of his time making new things in this wonderful world of Haven than worrying about people judging him.
With a height of about 6 foot and weighing in at about 210, he isn't exactly a shrinking violet. His eyes are a bright green and his hair, oddly enough, is a silver color. He is about ninety percent positive he was born with brown hair, but given that he rarely looked in mirrors (even now he rarely looks in a mirror), he isn't completely sure if the stress changed it or the illogical field did. And in the end, he doesn't think it matters. He keeps it fairly long (he has a thing about people he doesn't trust and sharp implements near his head) and usually has it braided and swept under his hat to keep it out of the way. He tends to wear whatever is comfortable for him, which can including anything from jeans to a skirt. He really has no issues with assigning clothing genders and figures if he wears it, then it is his. Plain and simple.
Glint has no last name nor any nicknames and no Glint isn't just a funny word that was given to describe him. Glint is Glint don't call him Ginny, Gin, Glin or Giant he'll pick you up and toss you out the door before you get a second chance. Glint is a sarcastic, stubborn, give what you get type of person. He'll easily insult and quip with whomever. He doesn't care their importance upon planet you are nothing more than another person, get over yourself. A simple gardener and florist Glint doesn't care how he looks to others as long as what he wears and looks is suitable for his work and pleasure. He often is seen wear a giant brown apron and yes sometimes that apron has a cutesy 'hello kitty' on the front; Aspen often makes sure to get him something stylish.
Skin a mottled brown, hair a crisp blonde he may look rather fat from a distance but don't be fooled he is a dense gentleman and towers way over 8'1. His shop is specially made of living tree's and wood the doorway double that of others for his girth and height. nothing is miss-used here in his little corner of the weyr and if anyone tries? woe be to you, many a person who's wronged the florist can be found shivering and doing chores in exchange for whatever it is that Glint is not happy about.
Glint is neither a giant, half giant, troll or orc he is every inch an Ent, or at least somewhat over half. His skin can become bark his feet can root, his arms can branch and burrow into ground or wood. In fact his shop is built specifically so that from any point there he can see, hear and feel the customers of his shop by merely touching its walls or digging his feet into the earth. Rough around the edges Glint is even rougher and sharper when it comes to combat, considering his ability to specifically change his body to that of bark and wood he takes pride in his ability to literally take on most anything that dares wish to fight him. He'll pummel, kick, thrash and capture anything and everything that comes within rooting distances and arms distance of him. For lack of a better term he is the root that breaks the rock.
Abilities:
Barkskin.
Arms legs can become roots and branches easily moving through soil or splitting rock.
Can beef up his arms into thick branches to pummel the heck out of anything.
Can hurl large boulders with just a sling of his root like arms.
A strange crab about the size of a small coffee table and colored like a rock. Usually shows up when someone has had a bad day or someone utters the phrase 'Where's Waldo?' and proceeds to manifest a flower or other thing that the creature believes the person who is unhappy would smile at in his claws held up in offering.