Post by Heron on Jul 28, 2018 23:01:20 GMT
Name: Shrayla Moonchaser
Species: Werewolf
Gender: Female, to a point
Age: Some ambiguous point between 25 and 40
Appearance: Shrayla stands about five feet and five inches tall. She has dark charcoal hair to her shoulders, wolf-blue eyes, tanned skin. More notably, she has the ears and tail of a wolf. She tends to dress in browns and greens, the better to blend in to forest terrain, or in blacks and greys, the better to blend into the shadows. Her clothing varies depending on what she plans to be doing.
Her alternate form is of a twisted lupine that walks on two legs. It bristles with dark grey fur and deep scars caused by the teeth and claws of other werewolves. Shrayla's wolf-form also has a drastic overbite, as her lower mandible is too short for her to get a solid grip on most things when she tries to bite.
Personality: She's a practical creature, Shrayla, largely down-to-earth. She's blunt, sometimes crafty, and usually prefers the wilderness to the companionship of people. Usually, though, she can muster up a sense of humor and make herself sociable. Mostly, she's quiet and she holds things close to her vest, unwilling to share too much about herself.
She also has an unfortunate tendency to think of people in terms of meat. Shrayla began her life as a predator, and the introduction of morality to her being hasn't changed the fact that she knows a lot of creatures by taste and texture. Elves, for example, have sweet meat that is tender but rather bland. Fiend-kin are tough and heavy on the cayenne and sulfur. Humans taste like pig (and smell like them too). Illithid are chewy and snotty, somewhere between octopus and raw oyster in texture. Beholders take chewing forever to get the meat down. And so on. Sometimes, often, she makes the mistake of considering these factors out loud, which tends to disturb and annoy anyone she's attempting to socialize with.
History: Shrayla was born into the evil and violence of a Malarite pack, a pack that worshiped Malar, the god of the hunt. Shrayla's mother had met an elf and had lain with him instead of ripping out his heart, which resulted in a flawed half-elven offspring in Shrayla. The mother was subsequently hunted down like an elkenbeast by her pack. Shrayla suffered a similar enough fate by the time she was old enough to be deemed worthy prey. In the time it took her to age, she had murdered several innocent people and been part of a plot to terrorize a human village. She had no concept of right or wrong, only of predator and prey. When her pack hunted her down, she fought. She killed werewolves she had considered family. They wounded her gravely, however, which for a time looked like the end of her.
It was in such a state, naked and gored and wounds growing septic, that she was discovered by a priestess of Selune, goddess of the moon and travelers and non-evil lycanthropes. The priestess had lost a sister to Shrayla's pack, but could not retaliate due to the edicts of her faith. The priestess began nursing Shrayla back to health, and took her to the home of an old dwarf named Drogan, who ran a school of sorts where he trained young folks who wanted to be adventurers. It was in Drogan's care that Shrayla healed from her ordeal and learned that there were more dimensions to the world than simply that which hunts and that which is hunted.
Drogan expanded upon Shrayla's woodcraft skills, and she learned about picking locks and disarming traps from another student. All of those talents served Shrayla well after the school was attacked and Drogan was gravely wounded. What began as a retrieval of stolen artifacts became a long quest to save the world from a power-mad gorgon working to become a goddess by raising the long-dead flying city of Undrentide. Drogan sacrificed himself to make Shrayla's mission possible, and she went on to save the world not for power or the promise of a reward, but in honor of the memory of the only father she'd ever known.
After that, she became embroiled in a plot to stop a drow invasion of the city of Waterdeep, which turned out to be a distraction from an archdevil's attempt at annexing the plane of Aber-Toril into the Nine Hells...which would have made it the tenth Hell and made Mephistopheles the most powerful of all of the archdevils. Shrayla and her companions, banished to Cania, actually discovered Mephistopheles' True Name and found a way back home, from where they stopped the archdevil's attack on mortal life and banished him back to Cania by Name.
It earned Shrayla a great deal of fame, but she's never been one to enjoy having that much attention on her. She took to planeswalking to find a bit of anonymity, and when she wasn't exploring new planes, she was back in the wilderness, trying to rediscover the young wolf-girl she was somewhere in her past. Nobody special, nobody famous, just a wolf-eared waif with nothing to her name.
And then, of course, she was plucked up and unceremoniously deposited on Teragaia, and life hasn't been the same since.
Powers and Abilities
Werewolf Transformation -- Shrayla can drop her superficially half-elven humanoid body and take on the form of a werewolf, which is flawed, but still powerful enough to make her dangerous.
Regeneration -- As a werewolf, Shrayla heals faster than any human. Assuming something can damage her to begin with, as werewolves are largely immune to any weapons that are not silver or somehow magical. Broken bones, ruptured organs, Shrayla can heal from anything that isn't damage directly to her brain or heart.
Sharp Senses -- Shrayla's vision isn't particularly special (her eyes are sharp, but not supernaturally so), but her senses of smell and hearing are incredibly powerful, allowing her to sense danger coming and track just about anything.
Shadowdancer -- Shrayla can disappear from view and even step into one shadow and out of another due to the shadowdancer skills she picked up during the course of her adventures.
Ranger -- As a child of the wilderness, Shrayla is an expert tracker with the ability to communicate with animals as clearly as she can communicate with people. She's also a skilled marksman with a bow and fairly good with a sword in each hand.
Rogue -- Although not a thief, Shrayla learned some tricks from a thief about how to pick locks and disable traps. She expanded on this knowledge during the course of her adventures.
Shrayla's Playlist
Sleepsong (Bastille)
Daniel in the Den (Bastille)
The Draw (Bastille)
Laura Palmer (Bastille)
The Voice (Celtic Woman)
Shadows (Lindsey Stirling)
Bleeding Out (Imagine Dragons)
Broken Bones (Rev Theory)
Hurt (the Johnny Cash cover)
Save Me (Staind)
Saving Me (Nickelback)
Iridescent (Linkin Park)
Burning in the Skies (Linkin Park)