The Trusting the Kindness of Strangers Gemstone Feline Female, Whisper
A long time ago on a world far away from Teragaia, Dust was a kind soul to a stray cat that didn't have a whole lot to rely on. The longhaired silver tabby had no real home to speak of, no family, and except for Dust and whatever vermin she could catch, no reliable source of food either. But Dust left her treats and saucers of milk and bowls of food and named her Whisper, and over time she learned to trust this one odd exo. After a while, Whisper was no longer even terribly shy when it was Dust coming down her alley and would even run up to greet him and let him pet her.
She was always something of a mellow cat except on those occasions when she decided she wanted to play, in which case her mellow evaporated like a cloud of catnip smoke in a stiff breeze. A ball, toy mouse, laser pointer, Dust has even played fetch with her a time or two, and nothing entertained her quite like a bundle of feathers at the end of a string. Whisper was one of the things most painful to leave behind when Dust was transported to Teragaia.
And then, of course, Dust encountered this blue lace agate Maneki-Neko figurine that seemed strangely...familiar. Touching the upraised paw and saying Whisper's name turns the cat into a long-lost and much beloved old friend, and she even looks mostly the same, if a little more bluish around the edges than she used to be. Her eyes are blue now, the same sediment mineral blue that makes up the lace in the lace agate of her figurine construction, and the agate-white brushes the tips of her fur between her tabby stripes, giving her away as a Sumine, but by and large, when she's a cat, she's the same cat Dust has always known. Still mellow and pleasant except when she is a zany playful kittymonster, still just the tiniest bit skittish around strangers but absolutely smitten with Dust himself. As for her figurine form, well. Maneki-Neko are supposed to be good luck to have around. Whisper... really, really is.
Sherlock, The Distance of Deduction Wind Form: Firefly Speech:Bold#5bbab1
Dust is a Hunter. As such, he's familiar with the idea of needing nothing and no one but the call of the wilderness and whatever rugged hazards are to be found out there. Perhaps he's even familiar with disdain for civilization and the trappings that make people...soft. Vulnerable. Not that this Wind is necessarily trying to be aloof and abrasive. Xe just doesn't have the time or the patience to tolerate people xe views as less valuable because they have homes. They go home at night, they have steady jobs, that means they stay in one place and likely have One Job. They don't travel, they don't study every topic under the sun...nope, no time to put up with that kind of dead weight, sorry not sorry.
This Wind lives to see the WHOLE world! Every bit of it, and xe strives to specialize in all knowledge, not just one or two specific topics. Becoming a specialist in everything isn't necessarily easy, is usually left to the Arcane rank of the Athid species, but a Wind is most widely-traveled and has the most worldly context for all of that knowledge. This one in particular has an uncanny knack for knowing things in instants that it has no business knowing, stitching deductions together in seconds of viewing what should take hours of study or extensive interrogation to discover the truth of. Knowing so much takes the mystery out of people, which is another reason xe has so much trouble putting up with them. They're too simple, not only stagnant but boring. Dust, at least, is equally traveled and prone to attracting interesting things. Perhaps he'll have need of a competent deductive analyst too?
About half the size of Dust's palm, this Athid is an oversized mechanical firefly. Clockwork workings, filligree wings, a big lightbulb screwed in where the abdomen should be. This lightbulb changes color depending on the Wind's mood, much the way dragon and firelizard eye color does.
A Wraith, however fragile-appearing, should be a warrior, but she should have been trained by her mother, not nearly murdered and eaten. Maybe its understandable why this scarred little lady will never stop trying to outrun the past.
After all, the moment she startled and her running faltered, her mother tore a chunk out of her haunch. It was a brutal and lasting lesson.
But she's got someone else helping her run now, doesn't she, Dust? It's a rare treat for Firemanes, finding conveyance upon something that manages speeds faster than their own, as they're undeniably the swiftest equines Teragaia (and their originating homeworld of Kassan'ha) has to offer. Don't be surprised when you end up with a passenger on your Sparrow as often as you find her running alongside it. Anything to keep going and exorcise the demons from her mind, outrun the shadows always following in her hoofsteps. The usual ferocity of the species seems to lack in this dainty little lady, but she has you to thank for that, really. You Impressed her the day she was born, saved her from certain death. If she hadn't been slated for execution by her mother, she would have been trained in violence, steeped in it for much longer than simply the duration of her gestation. Conditioned to be a much nastier predator. But her mother turned on her, you saved her, and here you are with a surprisingly docile, surprisingly loyal little beast. Still a carnivore but hardly a sadist. Just like you taught her, teach her, show her that there is a way for her to exist that is not the way her mother exists. You show her there is more than one way to run from the past, and for this she is one thing Firemanes seldom ever are: she is grateful.
Her cherry pelt is rather a lighter shade than most Wraiths, a lovely marbling of black cherry to maraschino, offsetting her violet flames and eyes in a way that would be much prettier and less tragic if she was not also covered in numerous injuries, including a divot over her left haunch where a large chunk of flesh was bitten out. The skin will heal and scar but the muscle will never sit quite right again.
Every Firemane foal spends the time it develops within its mothers womb telepathically connected to that mother, being educated on matters of speech, history, general knowledge, ambition, morality with the general expectation that the mother will not immediately try to murder her offspring as soon as it is born.
This Nightmare did not have that luxury. She is determined never to be a victim again. Even if she has to throw someone else into the path of an oncoming harbinger of death to save her own skin, she will not be a victim again. But this is a concept you're not unfamiliar with, isn't it, Dust? You've been torn apart too, and it's a pretty safe bet you won't let those same people get you twice. However, having Crow nearby to revive you might do you a great deal of good with this little lady around, because her determination to survive can and likely will see you mauled by anything and everything that first tries to hurt *her*, because she'll have even fewer qualms about scraping attention off of herself and onto you once she figures out you're invincible.
Her deep plum-black pelt is lacerated with wounds from the attack, scars that will never heal. Her eyes and flames burn a bright and powerful orange.
Harpy, the There's Only One Crown, It's Got My Name On It Djinn
There’s only one crown. For any kingdom, for any Inferno, there is only one crown. One position of absolute leadership. There can be only one to whom all others must bow. And you can bet this Djinn will be wearing this crown when all is said and done. The fight for survival isn’t over until she says it is, and she’ll only concede the battle being over when she’s the last survivor standing.
Her sleek musculature veritably trembles with ambitions and the drive to fight, to dominate. And dominate she will. She has eyes only for her long-term goals, those goals involving her in charge. Eyes on the prey and on the horizon. It’s not even conscious. The energy just crackles under her skin and overtakes her in the moment. Whenever she has the room to make a powerplay, she simply does. She is the queen, and if there are any competitors in the ring, they had better watch their backs.
There’s only one crown; it’s got her name on it.
The thing, though, is that in her case the crown is literal, and it does not fit on her head. Point of fact, she is bound to it, cursed to be summoned like some trapped demon by the wearer of the rose gold-and-silver tiara. And in the wearing of that tiara, you are promised her provisional loyalty. As long as you wear the crown, Dust, she will obey. She will be your steed, your sword, and your shield. Because she must, she will do anything you request, order, or demand. Simply, for your own safety, be mindful that when you are not wearing the summoning tiara, she is no longer forbidden from harming you should you have forced her to do something demeaning in the interim.
She’s a beauty, though. Sleek and black like a towering ebony statue of a finely-bred horse, muscles rippling under her obsidian hide with elegance and grace as well as sheer brute power. Her mane and tail are coronas of crimson fire, mirrored by the flames that wreathe her dark, metallic hooves. Her neck arches proudly, her gait is sure, and she kicks like a spiked wrecking ball. Never was there a worthier battle steed, and she knows it, as much as she finds being ridden by lesser creatures somewhat… diminishing to her superiority.
There’s more to him than that, of course, a millenia’s knowledge and experience wrapped up in a reedy metal frame, but all he is circles back to that single, incontrovertible truth. Asher has seen too much. Life, love and loss have each left their own indelible marks in his psyche. Life has taught him the value of hard work and resilience. Love has shown him the fragility inherent in existence. Loss... well, loss has come to define him, and it’s become the face he shows the world.
Asher is an irritable and irascible athid, dismissive on the best of days and downright derisive on his worst. Perennially short-tempered, he has no time for pleasantries and even less for those who insist upon them. He’s blunt, infamously so, and expects the same from anyone unfortunate enough to interact with him. Worse yet, he’s physically incapable of considering the feelings of others. In the grand scheme of things a few ruffled feathers are a small price to pay for efficiency, and he prizes economy of effort above almost all else. Above logic comes knowledge, the only thing he will bend to, and oh, what knowledge he pursues! Asher’s a walking, talking library of an athid, full to bursting with knowledge obscure and forbidden. What he knows is chump change compared what he desires to know, and he pursues his thirst for knowledge with a singlemindedness that’s frightening to behold. As little as he cares for others, Asher cares even less for himself, and thinks nothing of sacrificing his own well-being (or that of others) in the pursuit of knowledge.
It’s only fitting that a creature as infamously prickly as Asher would take the form of a wasp. He measures a solid foot from mandibles to stinger, with a wingspan half again as long as his frame. It’s hard to say what he’s made of simply because he’s got a little bit of everything on his frame. Each of his lower legs is made of a long screw bent at the halfway point. Capacitors connect each upper leg to his body. Each of his long, almost elegant wings seems to have been punched out of a sheet of plastic webbing. The majority of Asher’s parts are bare metal and plastic, all save for his right foreleg. That leg is instead apparently crafted from living quicksilver, pulsing in time with Asher’s movements. Stranger still, it doesn’t always seem to be under his direct control.[/b]
At first flush Sunshot seems an odd choice for a leadership position. As much as he oozes with talent and no small measure of skill, he’s lacking something fundamental in the way of maturity. Sunshot, you see, is a colt in a grown stallion’s body. He knows what’s expected of him, what responsibilities fall on his broad shoulders, and in the absence of aught else to do he’ll attend to his duties. The moment a distraction presents itself? He’s off like a slug fired from his namesake hand cannon, and Aeon preserve you if you try to keep up.
It’s precisely this apparent childishness that makes Sunshot invaluable to his mates. Let Harpy focus on the big picture and Telemachus suss out a workable plan of action. Sunshot? He brings lateral thinking and wicked cunning to the table. Few can match his ability to scheme on the fly, and fewer still can outflank him on the field of battle. While Harpy seeks to annihilate her enemies and Telemachus to force their retreat, Sunshot wants nothing more than to humiliate them utterly. Sometimes that means raining fireballs from on high. Sometimes that means summoning illusory clones of himself behind enemy lines. Whatever the occasion, Sunshot’s got a spell at the ready and a thirst for chaos roiling just beneath the surface. Nothing pleases him more than pulling a fast one on an enemy- and if he happens to look like a big damn hero in the process? Well, that’s just icing on the cake.
And boy does Sunshot like his icing.
Off the battlefield the whirling dervish that is Sunshot mellows out significantly. An inherently gregarious creature, he likes people, and people generally like him in return. All his vicious creativity gets channeled into gentle flirting and bawdy humor. He loves nothing more than to immerse himself in a crowd and find his way to the spotlight. A born storyteller, he’s got a way of captivating his audience with tales that get taller with each retelling. Sure, his stories are embellished, and they’ve got a way of painting him in his best light, but they’re so damn good you really can’t hold his absurdity against him. Beneath the charm and the plastered-on ridiculousness Sunshot is a loyal friend and a loving mate, willing to go to whatever extremes are necessary to protect those he cares about. He loves as fiercely as he hates and shares that love with whomever will accept it.
An equine geneticist might term Sunshot a silver dapple dun. His body is the warm, creamy gold of wheat fields and sunshine, burning to rich umber around his muzzle and lower legs. His mane, tail blade, horn and hooves are all pale silvery-white. That, however, is where the resemblance to any Terran equine ends. Odd, linear striations run down his spine and fan diagonally out across his back and shoulders, for all the world like carbon score left in the wake of a firefight. Perhaps it’s fitting that his yellow rank-feather is equally charred.
Perhaps it was a fluke of the IF that struck this particular scholar down. While Ineros has the same love of knowledge and learning that his rankmates have, his body is utterly unsuitable for the task of writing anything down. If it were not for his rather monochromatic coloration one might think he was an angel familiar: avian in form, he is a two-foot swan with no arms to speak of. Even his web feet are unable to create more than scratches. But his memory makes up for this, as Ineros has a perfect, eidedic memory and a great auditory memory as well. A wellspring of oral history and lore, his greatest strength is in those tales that are passed from parent to child over generations, and he adores tracing them back along their roots to the tale that begins them all.
Ineros' head starts out plain white, with only the emerald of his eyes to break up the monotony. As the eye travels further down, though, one begins to see blurry black dappling more and more into the white, until at about the midpoint of his body the pattern, such as it is, reverses so that white dapples less and less into the black, leaving him utterly ebon at his legs and feet.
Zavala, the A Courageous Champion who Gives his All Male Honor Gryphon
A noble and respected warrior, there was no call he won't answer, no foe he isn't willing to face down in combat. This Gryphon is in every sense of the word a 'Champion.' He is courteous to both friend and even foe, compassionate to the innocent, and on the battlefield a warrior his enemies would rightly choose to fear. From a young age it almost seemed he was marked for greatness, something everyone around him could see and recognize for what it was, so when he ventured out on a patrol and returned marked by the Ruins, it really came as little surprise. Since that day it has been a mantle he has carried with dignity and a willing heart to protect everything he holds dear and the cause of good.
At heart he is something of a tradionalist, and can have a hard time adapting to new modes of thinking. Not so much in the terms of gender-roles, as all Gryphons of any gender can be any rank and thus take up any role in society, but in that history and the way things have been done are important and should always be adhered to. If it is tradition to bow his head in greeting to the Weyrwoman, then he will always bow his head in greeting no matter what she may say otherwise. If this holiday indicates a day or rest or fasting, he will insist this is done. The hierarchy of many creatures is something that should be respected, and he will chide those who for example make untoward comments to their 'superiors' in rank or speak as if the Queens and Lords are on the same level as the Common and Uncommon creatures. Not to say he will be condescending to anyone, and he understands that sometimes others simply don't see things his way, but if it is a tradition, he cares about it.
One of the 'traditional' mannerisms of his that might prove to be a bit trying to his Bonded is that he views himself as a defender, and thus when it comes to battle is often tries to go it alone. It's not that he can't work with others or understand group strategy - even he knows he can't take down an army single-taloned and is quite well-versed in unit tactics - but the truth is that he simply cares too deeply and intensely about those he loves to bear seeing them in danger or hurt. To this end he will try to keep them from the front lines no matter how skilled they might be, become distant if he has made an enemy he feels will threaten them until that enemy is dealt with, and take blows for his cherished ones no matter how many such blows he has already taken. As with everything in his life this desire is driven by the only thing that can be said to match his courageous spirit, and that's his great heart. Perhaps someday he will realize that he doesn't always have to work alone and in fact will likely be stronger than ever with such allies at his side, but until then his Bonded should expect strong resistance from that quarter.
As Honor Gryphons are the tallest of their kind, so is he one of the taller specimens of the rank, standing easily at the seven feet mark and even able to make himself look taller when he proudly lifts his head and strides forward with all bravery. His fur and feathers are a unified deep blue-gray, with silvery colorations on his shoulders, lower front legs, and flanks like he always wears the finest armor (a thing he would greatly enjoy should his Bonded have some outfitted for him!), and on his chest the blue-silver Mark that all Champions chosen by the Ruins bear. His piercing amber eyes can flash from gentle to fierce at a moment's notice, and every one of his talons is silver.