Post by Tidesweep on Jul 27, 2018 12:09:27 GMT
Name: Mildred Fresi
Gender: Female
Age: 30
Species: Human
Alignment: Chaotic Good
Appearance:
Light tan/peachy skin tone, bright blue eyes and straight, dark brown almost black hair that is cut in a boyish style where the ends just barely brush past the tips of her ears/tips of her eyebrows. Her favorite outfits usually involve jeans that look a bit worn and are frayed at the heels, steel toed boots and t-shirts. A leather jacket is often shrugged over her shoulders and she takes good care of it. In fact, it is about the only article of clothing she takes good care of. Mildred isn't one for the prim and proper lady-like appearance. She generally wears a thigh pack, a couple of belts, a backpack, at least four bracelets (two on each wrist, one silver and the other is iron). If she adds on more, they are usually all gemstones or gemstone laid. She has a silver and copper choker around her neck as well as necklaces of various lengths all ending in stone pendents or symbols made from iron. A pair of simple, steampunk vibe goggles can be found pushed up on her forehead and they double as glasses should she need them. Her eyesight isn't that bad, but she does had difficulty seeing things far away. She wears various simple gemstone rings on her fingers. Mainly quartz of some kind, turquoise, tiger's eye, jade and amethyst. A keyring is clipped through her belt with her current house keys, her bike keys, and more semi-precious gems and rocks on either keychains or rings that were too big or small to fit her hands comfortably. She also keeps pocket knives of varying lengths clipped to her belt, and at least one dagger length knife at the small of her back. She is 5'6" and weighs about 160 pounds.
Personality:
Mildred likes to think of herself as tough as nails. A hard ass. Someone who has a outer shell that can't be crack. Someone who does what needs to be done and doesn't let her emotions get in the way of doing it. And for the most part, she pulls that off pretty well. When on the job, she lets nothing get in the way of completing that job and nothing in both Heaven and Hell can help you if you try to get in the way of her completing it. Stubborn to the fault, it is often her way or the highway when it comes to doing things. Usually the only way you can get her to do it your way is if you either have more knowledge than her in a subject or prove that your way is the better way. She knows she isn't knowledgeable in all subjects and will often at least cede the floor to others, but that doesn't mean she wouldn't inject her opinion from the sidelines should she feels the need too. Which is more often than others would like. This woman is no wallflower and is not afraid to make her opinions known. Even if she does often come out as loud and brash. She also doesn't sugarcoat things and know that not everyone likes that. While she doesn't go out of her way to be rude, if you ask her opinion on something (or just ask her anything in general), be prepared to hear something you might not exactly like. She is aware enough to know that most of her words are just her 'truths' and not necessary true truths so even she warns others to often time take what she says with a grain of salt...Or a tub full.
She does have one soft spot that easily cracks her shell. And that is animals. Doesn't matter if they are big. Small. Scaly. Furry. Flight capable. Underground tunneling. Scary. Adorable. Animals of any type just about makes her heart melt and makes those jobs that involve them that much harder. She fully believes that many animal attacks are only the result from idiots who have no idea what they are doing. Sadly though, that sometimes doesn't always matter when the animal finally becomes more of a threat to humans or even other wildlife. She will do her duty, but if there is even a whiff that a human was directly involved in the animal taking that final step...Well, she is stubborn as mentioned before. She will not rest till the person who did the cruelty is put where they belong. Be that in the ground or in a cage. She doesn't much care so long as there is suffering involved.
More of a serious nature, she does like to tease those she is closest too in the time between jobs. Nothing too serious and you can often get her to stop it by just asking her too. Teasing isn't any fun unless both parties are willing to enjoy it. She can take awhile to warm up to people, but the fastest way to get her to like you is to show kindness to an animal. She does have a nasty temper and it isn't that hard to set it alight. Not that hard at all. Her sense of humor often is buried deep, but it is there. She just tends to do muffle laughter than outright laughter. One of the few times she would actually rather be quiet than loud.
Abilities:
Slight Immunity to Magic/supernatural
Mean Punch
Cooking
Gem Lore
Disadvantages:
Has trouble seeing more than 30 feet in front of her, seeing injured animals, normal mortal things (such as a stab to a major vein/artery will still result in blood loss/death if not treated properly). Her stubbornness. Often believing she is right, even when she is in fact wrong. Often a big supporter of attack first and ask questions later, if ever.
Family: No immediate family that are still alive. Mother and father killed in her teens. No other siblings. Lots of cousins though. Doesn't usually keep in touch with most of them, except for one really and he wished that she didn't keep such good tabs on him.
Known History:
She was born into a family of Hunters and so from an early age, learned how to deal with things that go bump in the night. She was raised to believe people like her were the boundary line between the Natural and the Supernatural. Mortal and Immortal. Normal and Odd. Other than this...She is pretty normal. She lost her parents when she was in high school due to a Hunt gone wrong. This just made her more determined to become a Hunter and by her early twenties, was living the nomadic life of one. Mildred rarely lived in one place for more than a couple of weeks and she always tried to keep her ear to the ground and her eyes in the back of her head so to speak to stay alive.
She has faced Vampires, Zombies (the voodoo kind), Werewolves, ghosts...In fact, most of her jewelry and fashion choices stem from the experience she has had with these and various other Supernatural beings. After all, legends usually have some grain of truth in them. Her motor bike is outfitted much the same way.
Anything Else We Need to Know?:
She has a little toy dog that when she gets stressed out she pets. The contents of her thigh pack are: rubber bands, a hunting knife, pens, pencils, pocket knife, her wallet, loose change, lip balm, and more stones. The contents in her backpack: a thin blanket, her stuffed dog, more rubber bands and hair ties, loose change, a knife sharpner, matches, lighters, wires, zip ties, mini sewing kit, some clothes, a couple of belts, a bar of soap, toothbrush, toothpaste, hairbrush, seedpackets, pens, pencils, couple of paperbacks and a water bottle.
Gender: Female
Age: 30
Species: Human
Alignment: Chaotic Good
Appearance:
Light tan/peachy skin tone, bright blue eyes and straight, dark brown almost black hair that is cut in a boyish style where the ends just barely brush past the tips of her ears/tips of her eyebrows. Her favorite outfits usually involve jeans that look a bit worn and are frayed at the heels, steel toed boots and t-shirts. A leather jacket is often shrugged over her shoulders and she takes good care of it. In fact, it is about the only article of clothing she takes good care of. Mildred isn't one for the prim and proper lady-like appearance. She generally wears a thigh pack, a couple of belts, a backpack, at least four bracelets (two on each wrist, one silver and the other is iron). If she adds on more, they are usually all gemstones or gemstone laid. She has a silver and copper choker around her neck as well as necklaces of various lengths all ending in stone pendents or symbols made from iron. A pair of simple, steampunk vibe goggles can be found pushed up on her forehead and they double as glasses should she need them. Her eyesight isn't that bad, but she does had difficulty seeing things far away. She wears various simple gemstone rings on her fingers. Mainly quartz of some kind, turquoise, tiger's eye, jade and amethyst. A keyring is clipped through her belt with her current house keys, her bike keys, and more semi-precious gems and rocks on either keychains or rings that were too big or small to fit her hands comfortably. She also keeps pocket knives of varying lengths clipped to her belt, and at least one dagger length knife at the small of her back. She is 5'6" and weighs about 160 pounds.
Personality:
Mildred likes to think of herself as tough as nails. A hard ass. Someone who has a outer shell that can't be crack. Someone who does what needs to be done and doesn't let her emotions get in the way of doing it. And for the most part, she pulls that off pretty well. When on the job, she lets nothing get in the way of completing that job and nothing in both Heaven and Hell can help you if you try to get in the way of her completing it. Stubborn to the fault, it is often her way or the highway when it comes to doing things. Usually the only way you can get her to do it your way is if you either have more knowledge than her in a subject or prove that your way is the better way. She knows she isn't knowledgeable in all subjects and will often at least cede the floor to others, but that doesn't mean she wouldn't inject her opinion from the sidelines should she feels the need too. Which is more often than others would like. This woman is no wallflower and is not afraid to make her opinions known. Even if she does often come out as loud and brash. She also doesn't sugarcoat things and know that not everyone likes that. While she doesn't go out of her way to be rude, if you ask her opinion on something (or just ask her anything in general), be prepared to hear something you might not exactly like. She is aware enough to know that most of her words are just her 'truths' and not necessary true truths so even she warns others to often time take what she says with a grain of salt...Or a tub full.
She does have one soft spot that easily cracks her shell. And that is animals. Doesn't matter if they are big. Small. Scaly. Furry. Flight capable. Underground tunneling. Scary. Adorable. Animals of any type just about makes her heart melt and makes those jobs that involve them that much harder. She fully believes that many animal attacks are only the result from idiots who have no idea what they are doing. Sadly though, that sometimes doesn't always matter when the animal finally becomes more of a threat to humans or even other wildlife. She will do her duty, but if there is even a whiff that a human was directly involved in the animal taking that final step...Well, she is stubborn as mentioned before. She will not rest till the person who did the cruelty is put where they belong. Be that in the ground or in a cage. She doesn't much care so long as there is suffering involved.
More of a serious nature, she does like to tease those she is closest too in the time between jobs. Nothing too serious and you can often get her to stop it by just asking her too. Teasing isn't any fun unless both parties are willing to enjoy it. She can take awhile to warm up to people, but the fastest way to get her to like you is to show kindness to an animal. She does have a nasty temper and it isn't that hard to set it alight. Not that hard at all. Her sense of humor often is buried deep, but it is there. She just tends to do muffle laughter than outright laughter. One of the few times she would actually rather be quiet than loud.
Abilities:
Slight Immunity to Magic/supernatural
- She has a slight immunity to magic and supernatural entities. Not because she is that special or anything like that, but because of all the gemstones she wears. Each one has a slightly different ability they are known for. Rather that be improving focus, protection from the evil eye, poison antidote, or lending strength, each stone and mineral has an ability that she can often unlock and to an extent, unconsciously amplify. This gives her that slight immunity to whatever might be going on around her, but unless she consciously amplifies a chosen stone or ability, she will eventually succumb to the effects. This just gives her a few extra seconds to try and combat whatever is going on.
Mean Punch
- She has been taking boxing and martial arts all her life and still keeps up with her training as much as possible. So she has one heck of a mean left and right hook. It comes in handy from time to time. Also thanks to this, she is able to break small stones and some wooden doors with her fists. But there is always a limit and she often finds this out the hard way. Not that she minds. Don't know till you try something after all.
Cooking
- She knows how to cook pretty well. Nothing that a five star restaurant is gonna tote out to a critical food critic, but enough that her food isn't horrible and unstomachable. Most of her dishes are just fairly simple and plain looking. While she does like to experiment with different seasonings and tastes, but she doesn't go way out there. She also tends to know what to do with most of the plants she finds and actually prefers home grown or foraging for her food as opposed to store brought. Interestingly enough, while she can cook meat and fish, she herself is more of a vegetarian when she can be.
Gem Lore
- If it is a rock or mineral, chances are high she can tell you all about it. Both from a scientific and a magical standpoint. There is just about nothing she does not know and whatever she doesn't know, she will find out in a nanosecond. So to speak.
- A subset of this is plant lore. In learning about rocks, she often picked up quite a bit of plant knowledge. She knew what will and won't kill you for the most part, but unless it is something she herself sees pretty often, she can't be hundred percent sure. On that note....Never accept a mushroom from her.
- A subset of this is plant lore. In learning about rocks, she often picked up quite a bit of plant knowledge. She knew what will and won't kill you for the most part, but unless it is something she herself sees pretty often, she can't be hundred percent sure. On that note....Never accept a mushroom from her.
Disadvantages:
Has trouble seeing more than 30 feet in front of her, seeing injured animals, normal mortal things (such as a stab to a major vein/artery will still result in blood loss/death if not treated properly). Her stubbornness. Often believing she is right, even when she is in fact wrong. Often a big supporter of attack first and ask questions later, if ever.
Family: No immediate family that are still alive. Mother and father killed in her teens. No other siblings. Lots of cousins though. Doesn't usually keep in touch with most of them, except for one really and he wished that she didn't keep such good tabs on him.
Known History:
She was born into a family of Hunters and so from an early age, learned how to deal with things that go bump in the night. She was raised to believe people like her were the boundary line between the Natural and the Supernatural. Mortal and Immortal. Normal and Odd. Other than this...She is pretty normal. She lost her parents when she was in high school due to a Hunt gone wrong. This just made her more determined to become a Hunter and by her early twenties, was living the nomadic life of one. Mildred rarely lived in one place for more than a couple of weeks and she always tried to keep her ear to the ground and her eyes in the back of her head so to speak to stay alive.
She has faced Vampires, Zombies (the voodoo kind), Werewolves, ghosts...In fact, most of her jewelry and fashion choices stem from the experience she has had with these and various other Supernatural beings. After all, legends usually have some grain of truth in them. Her motor bike is outfitted much the same way.
Anything Else We Need to Know?:
She has a little toy dog that when she gets stressed out she pets. The contents of her thigh pack are: rubber bands, a hunting knife, pens, pencils, pocket knife, her wallet, loose change, lip balm, and more stones. The contents in her backpack: a thin blanket, her stuffed dog, more rubber bands and hair ties, loose change, a knife sharpner, matches, lighters, wires, zip ties, mini sewing kit, some clothes, a couple of belts, a bar of soap, toothbrush, toothpaste, hairbrush, seedpackets, pens, pencils, couple of paperbacks and a water bottle.