Usually Chimerae arent known for their stability of mind, as their duality of nature tends to lend itself toward outbreaks of psychosis, differing personalities clashing and fighting for dominance all within the same brain. Sometimes, though, they get eerily sane, above and beyond the rest of their species. Calculated rather than chaotic, this patchwork mash-up of Nightmare and Shade takes a quieter approach to life than most members of the Inferno. One might even say a more principled approach if one didnt know better than to say principled and Firemane in the same sentence under any circumstance.
Xe never does quite manage xir Shade halfs usual theatric temper tantrums or xir Nightmare halfs trademark sadism, however, because while unruffled by the suffering of others, xe goes to no particular lengths to cause that suffering, almost as if bored by it. And maybe xe is. Sadism is every Firemanes game, sort of the stock-in-trade of their entire species. Maybe its time to want something new out of life. This Chimera seems to relish being challenged physically and intellectually, given seemingly insurmountable situations to then surmount and prove inferior. Combat is rarely sought but always relished. And xe puts up with the indignity of being a steed only so long as xir rider remains worthy of the position.
Chimerism isnt usually subtle in Firemanes, but here it is. The seams between the ink-black pelt of the Shade and the deep-purple pelt of the Nightmare are nearly invisible, and only the mismatched hooves -- front left and right rear Shade, right front and rear left Nightmare -- and mismatched eyes -- left black, right orange -- that really give it away. The mane and tail both belong to the Nightmare, flickering an almost natural fire-orange. The builds of the Nightmare and Shade are not identical, but theyre complementary enough that this one moves with the haunting grace of the Shade half and the power and purpose of the Nightmare.
It takes a special hellhound to survive the slings and arrows of a Terror roused to anger, and a more remarkable one still to learn from the experience. Somehow, some way, this battle-scarred Omega has done precisely that. Shes walked through hellfire and come out the other side, and with her at your side you will too.
She was an Alpha once, you see, leading her Terror with an iron fist clad all in velvet. Her reign was a comparatively peaceful one, remembered more for its stability and its diplomacy than for its inevitable bloodshed. Under her rule the Terror made cautious overtures to others in hopes of securing alliances. This tendency towards planning was misinterpreted, perhaps intentionally, as a particularly ugly variety of scheming. It led to her downfall, led to her exile from the clan, but somehow failed to break her spirit.
Alas, shes yet to master the fine art of making a decent first impression. At first flush most dismiss her as cold, distant and generally disinterested in the world around her. Thats precisely what she wants you to think, too. She survives- indeed thrives- by holding the world at arms length. From there she can observe, can think, can plan without others meddling in her affairs. Not only is she intensely private, a relic of her unfortunate history pre-bonding, but shes well aware her methods are questionable at best. She understands morality, mind, and can tell right from wrong when the mood so strikes her. She simply doesnt let harm done to others stop her from doing what she believes must be done. Driven, decisive and utterly unafraid, very little can sway her once shes set out to accomplish a task. If you anger her, prepare to sleep with one eye open for all the rest of your days. Shell get even, no matter how long it takes, and youll never be able to pin it on her. The opposite is also true: gain her trust, a monumental feat in and of itself, and youve got a friend and ally for life. While she may not be a particularly friendly creature, shes vastly more knowledgeable than her outward appearance would suggest, and her great intellect is ever at your disposal.
Statuesque even for a hellhound, this Omega still looks the part of an Alpha. Built along the lines of a Terran husky, shes got huge paws attached to long legs and a compact body well-adapted to the cold. Her double coat and dramatic ruff conceal a truly impressive amount of muscle. Like the rest of her species her pelt is a mix of rather nondescript blacks and greys. Her bodycoat is an almost unbroken, rather dingy black, heavily ticked with silver roaning along her back and shoulders. Her face and muzzle are a black so deep they seem to absorb light, making her lurid orange eyes seem to glow like the embers they so closely resemble.
One has come to expect a certain regal stoicism from Flare Phoenixes, and this one is almost no exception. Her own emotions *are* held tightly in check, as with most of her kind, but instead of simply being taciturn, Mamaragan has the tendency to arm up behind sarcasm and humor that is not always kind. Not always cruel, either, but not always kind. She can be harsh, sharp, fast to punish and slow to apologize, but her nature is that of the very weather, tumultuous and reluctant to nurture.
However, when her respect has been earned, she is a force of nature and an ally in the same breath. With respect comes comradeship, loyalty. With loyalty comes steadfastness and tenacity. As an ally, Mamaragan will not back down until victory has been achieved, defeat has been fully realized, or she has been incapacitated. There is no simply deciding that something isn't worth the effort or that someone else has made a better offer. This applies to everything. Battlefields, relationships, job offers.
As for her size, Mamaragan is just as large and eerily graceful as any Flare, and in a world without color she wouldn't be much more remarkable than the fact that her tail waterfalls into three singular plumes. However, Flares are supposed to be base white with blue flames, and here is where Mamaragan looks nothing like how she's supposed to. The base of her body is a nice steady azure, though her wings and tail and most of her head vary in bright shades of orange and copper with flecks of gold to accent the flames. A ruff of aqua puffs up around her neck, and a matching crest rises from her head whenever she externally emotes. Her three tail feathers terminate in a bright, pure golden yellow.
Arcane Script Abilities
Mamaragan has a spectrum of Lightning Powers granted by an Arcane Script! But, because it's a spectrum, we have some moves broken down by application and/or intensity.
Zap - A basic shock, Mamaragan can jolt an individual target for anywhere between a mildly unpleasant static crackle to a defibrillator. The control it takes to only hit one target somewhat lessens its potential maximum impact.
Lightning Storm - A ripple in the weather and Mamaragan can call down random strikes in an area for maybe half an hour, at most. Manipulating atmospheric lightning is pretty exhausting, however, not to be done more than once every few days.
Chain Lightning - When under extreme threat, Mamaragan can lash out with a traveling bolt of lightning that whips from one target to the next to the next, hitting up to five targets in a single attack. Has the same intensity as a natural bolt of lightning.
Thunfire - Pushed to her absolute limits, Mamaragan can call down three bolts of intense lightning enhanced with the flames of her own body to do immense damage. It takes a life-or-death situation to fuel the kind of power it takes to lay waste like this, though, and it leaves her drained for days afterward. By necessity, this aspect of her power can't be accessed very often.
Even though he is only about half-grown, this Illaro has seen more and lived through more than most many times his age. When he was a pup he lost both his parents and his clan was scattered in a wildfire. He was found by humanoids who, instead of taking care of him, forced him into a life of humiliation, pain, and degradation before he met YML and with his help escaped. A somber one due to his past misfortunes, if he smiles its usually more because its socially expected of him to do so rather than any honest pleasure in things. The next closest thing to a smile is an arrogant smirk of superiority. As a lesser lord, he presents himself as a proud, solemn, and mature young canine, and is very business-savvy and more than a tiny bit egotistical. Often his words are tinged with arrogance and superiority; he well knows his station and expects the respect due, from all. When dealing with peers or those of lesser status whom he holds no animosity towards, he is polite and refined in his dealings though rarely letting down his guard. Against those he deems his enemies, however, he is ruthless and at times almost cruel. While he can be malevolent, he doesnt actively seek to hurt others; to most he is simply indifferent. Wrong him, however, and punishment - through the planning may take years - will come a hundredfold. Occasionally he will express concern for the well-being of the few close to him, usually when he has had something of a scare or is feeling particularly vulnerable himself, a state he will never admit to.
Despite his stoic demeanor, he still exhibits traits befitting a child for his age, such as his fondness for sweets and games. At such games, TGD is clever, mischievous and competitive, doing whatever it takes to win a match. He is like a master chess player and quite bold enough to take matters into his own paws should it be needed rather than delegate things to others, even when those matters drive him into direct and serious danger. He does display a rather curious quirk, however: if he hears about mysterious crimes happening, things that are difficult to solve or present occult evidence, he feels driven to try and solve them. Perhaps it is because he has always suspected that the fire that so altered the course of his life was no happenstance blaze.
Dark in coloration, his pelt ranges, depending on the light, from a deep midnight black to a blue-black or even dark charcoal that only accents his silver rune-draped shoulders. His eyes one could suppose are both blue, for though the left is almost sapphire in hue he seems to keep his right eye closed at all times. His front paws are white, as is a splotch on his chest, and he keeps himself meticulously well-groomed, especially his blue-gray neck mane which he keeps silky-smooth.
Though All See the Dark, Forget not the Light Female Solar Eclipse Silver Mottle Firelizard
When the total eclipse occurs, deep darkness is cast upon the otherwise daytime world. Evil things revel in this darkness. They believe the darkness will conceal their vile deeds, their horrible rituals and crimes. But this firelizard would like to kindly remind them that no, they're sadly mistaken. Even though the shadow is here, it will not last, that they forget the light at their peril for that first burst of its power when the moon slides away is the brightest of all. Oh and she is that first light. And by 'kindly' she means with hissing and firelizard scratches and unleashed fiery breath. Here is a guardian flit who feels she best protects others by being proactive in the eternal battle between decent, honest folk and those who would harm them. She seeks out the filth that hides in the shadows, none so deep as to ever hide the evildoers from her ire. She will fly at Aletha's side to illuminate both her way and her heart with her own dedication. Even Melorius is under her wing, as she stands quiet guard over the boy's sleep.
When the yellow-white-blue glow that marks her Solar Eclipse mutation and obscures her features somewhat is dimmed for that infrequent one hour every six to twelve hours, one can see her hide is almost the color of blue steel, the typical silver color coated over with midnight blue except for her chest where she carries a brilliant star of light at all times. She carries the shield-shaped crest of a wild silver, as well as a pair of smooth, straight horns on her head and a frill that runs down the back of her head and neck to the base of her wings.
In many ways the dragons of long-ago Pern did not survive their transplant to Teragaia. Their new world was wholly unlike the one that had borne them. The threats here came not from some far-off Red Star but from the mountains and the oceans and all spaces in between. It would no longer be enough to char Thread from the sky. In the millennia since the pure bloodlines of Pern have all but vanished, diluted- some say lessened- by infusions of wild and mottle blood.
Truth, however, is living proof that the might and majesty of Kitti Ping’s creations yet lives in the dragons of Teragaia.
Truth, you see, is as pure a bronze as ever flew beneath the Red Star. He’s got the color, the attitude, the raw commanding presence that made pureblood bronzes so sought-after, and on top of everything he’s got an intellect that defies his Pernese ancestry. A leader born, he takes command of situations with a skill and a grace that’s awesome to behold. People simply seem to listen to him. More shockingly still, they don’t listen out of fear or even out of habit. They listen because Truth genuinely has good ideas. His basic idea is that he's a very typical bronze- excellent leader, a little arrogant, but it's well-earned arrogance of excellence. Cares about those under his guidance, wants the best for them, pushes them hard but not brutally so to help them achieve their personal best.
Proud, even smug, this Épée is incredibly confident despite her young age. Even in training her instructors found themselves with their paws full trying to curb her enthusiasm and her desires to push herself beyond what she really was capable of doing. Sadly, even though she did learn how to handle her Épée it hasn't dimmed her somewhat exaggerated belief in her own ability. In her mind she can fail at no challenge, lose no duel, nor should back down from any opponent even if they are several times her size, strength, or skill. Anyone she decides is family will have their hands just as full as her old instructors keeping her out of trouble, but at least you'll always have someone to boost your confidence when you might need it most. En Guard! Is her twin brother and the only creature that she'll admit is maybe her equal in battle.
She is quite a lovely Meowlure who has already turned quite a few Schlager heads. She is dark brown all over with a few golden brown to sandy tan bands here and there, brown-black mask on her face framing near-sapphire blue eyes with a white line up her nose, and white around her neck, chin, and on her paws. Her twin brother is identical, and if they don't speak it can be difficult to tell them apart. Her boots are one of the few, subtle ways to tell her and her brother apart at a glance: she wears her ebony footwear with the cuffs turned down.
You Shall Never Best Me's twin brother, this Meowlure is as much a dancer on the battlefield as off. He loves to supplement his bladework with cunning steps as well as flourishes and clever feints and believes that he can – and in some cases must – look good whether he's fighting or standing in court. This also applies to his physical appearance and if he's not showing off he can often be found grooming or making his boots and foil shine. At the very least you can always count on him to ensure you look your best as well and to never give a bad impression on your behalf.
Exactly like his twin sister, he is dark brown all over with a few golden brown to sandy tan bands here and there, brown-black mask on his face framing near-sapphire blue eyes with a white line up his nose, and white around his neck, chin, and on his paws. Quite attractive some might say! If you look at his boots, however, you'll see one clue to which twin is which: he always wears his with the cuffs up.