Post by prissy on Oct 11, 2021 7:36:51 GMT
Name: Nadira Todd
Alias: Si'lah Al-Ghul
Age: 18
Gender: Female
Species: Human
Place of Birth: Nanda Parbat
Appearance: Black Hair with white tuft, 5' 9", 180, lithe, well muscled, tends to wear looser clothing, brilliant green eyes. Her typical day clothes are very much expected of a young lady, a dress but one she can easily do her martial arts in.
She has a secondary outfit that is the one she's grabbed in, it has various tools and gadgets used for fighting off law breakers, she even as a Katana from her mother.
Alignment: CN
Myers-Briggs: ESTJ
Personality: Confident, Leader, Community (her chosen one) is important, Familial (she loves her family dearly), Proud, Organized, Clean, Neat, Demanding of others, Dedicated, Direct and Honest, she does not beat around the bush and will tell you like it is., Loyal once you've earned it, Patient, Reliable, Exceeds at helping others get organized if in a bossy, demanding fashion, Inflexible, Stubborn, uncomfortable with unconventional situations like being transported to a new planet, Judgemental, Very focused on Social Status, Hard to get her to relax, She doesn't express her emotions easily or well at all she keeps them bottled up, she does take her emotions out on those closest to her in private or else in the training arena. Very steady with her partners, doesn't really let them see the worst of her outbursts as she needs them to understand not want her to leave. Enjoys watching people and trying to figure them out.
History: - Born at Nanda Parbat to Talia Al-Ghul, after she'd slept with Jason Todd (Red Hood)
- Raised under the League of Assassins as a grandchild of R'as Al-Ghul and was treated well but also trained to be a ruthless killer
- Given over to Jason Todd when she was thirteen, so that she could learn some morals and become less like her grandfather.
- Jason was not the best choice of who to leave her with as she learned to be more like him than ever before. Because Jason didn't have all that strong of morals himself, he was still killing bad guys and using force to intimidate them.
- Joined up with the Bat Family when Jason was allowed to do so, she was starting to act as Robin since most of the family was out doing hero work on their own. Batman needed a new Robin so she became one.
- Grabbed by the IF during a mission against The Joker, she vaguely recalls her father yelling 'NO' when she was grabbed.
- So she has all of her gear on her including the pieces that she was given to look like her father's.
Gear:
Crimson Glove, Crimson Pistol x2, Utility Belt with various goodies, Katana, her Uniform that she was given by her mother modified by her father.
Family:
Alias: Si'lah Al-Ghul
Age: 18
Gender: Female
Species: Human
Place of Birth: Nanda Parbat
Appearance: Black Hair with white tuft, 5' 9", 180, lithe, well muscled, tends to wear looser clothing, brilliant green eyes. Her typical day clothes are very much expected of a young lady, a dress but one she can easily do her martial arts in.
She has a secondary outfit that is the one she's grabbed in, it has various tools and gadgets used for fighting off law breakers, she even as a Katana from her mother.
Alignment: CN
Myers-Briggs: ESTJ
Personality: Confident, Leader, Community (her chosen one) is important, Familial (she loves her family dearly), Proud, Organized, Clean, Neat, Demanding of others, Dedicated, Direct and Honest, she does not beat around the bush and will tell you like it is., Loyal once you've earned it, Patient, Reliable, Exceeds at helping others get organized if in a bossy, demanding fashion, Inflexible, Stubborn, uncomfortable with unconventional situations like being transported to a new planet, Judgemental, Very focused on Social Status, Hard to get her to relax, She doesn't express her emotions easily or well at all she keeps them bottled up, she does take her emotions out on those closest to her in private or else in the training arena. Very steady with her partners, doesn't really let them see the worst of her outbursts as she needs them to understand not want her to leave. Enjoys watching people and trying to figure them out.
History: - Born at Nanda Parbat to Talia Al-Ghul, after she'd slept with Jason Todd (Red Hood)
- Raised under the League of Assassins as a grandchild of R'as Al-Ghul and was treated well but also trained to be a ruthless killer
- Given over to Jason Todd when she was thirteen, so that she could learn some morals and become less like her grandfather.
- Jason was not the best choice of who to leave her with as she learned to be more like him than ever before. Because Jason didn't have all that strong of morals himself, he was still killing bad guys and using force to intimidate them.
- Joined up with the Bat Family when Jason was allowed to do so, she was starting to act as Robin since most of the family was out doing hero work on their own. Batman needed a new Robin so she became one.
- Grabbed by the IF during a mission against The Joker, she vaguely recalls her father yelling 'NO' when she was grabbed.
- So she has all of her gear on her including the pieces that she was given to look like her father's.
Gear:
Crimson Glove, Crimson Pistol x2, Utility Belt with various goodies, Katana, her Uniform that she was given by her mother modified by her father.
Family:
Bruce Wayne - 67
- Married Selena Kyle
Dick Grayson (Nightwing) - 41
- Married to Starfire
Jason Todd (Red Hood) - 36
- Never Married but has other kids out there with various villains that Nadira is only vaguely aware of
Cassandra Cain (Orphan) - 36
- Never Married not interested (Asexual)
Tim Drake (Red Robin) - 31
- Married Conner Kent
Helena Wayne (Huntress) - 29
- Never Married
Damian Wayne (Al-Ghul) (Black-Bat) - 27
- Still Single
- Also Biological Elder Maternal Half brother
Barbara Gordon (Oracle) - 46
- Single due to her job as Oracle
- Married Selena Kyle
Dick Grayson (Nightwing) - 41
- Married to Starfire
Jason Todd (Red Hood) - 36
- Never Married but has other kids out there with various villains that Nadira is only vaguely aware of
Cassandra Cain (Orphan) - 36
- Never Married not interested (Asexual)
Tim Drake (Red Robin) - 31
- Married Conner Kent
Helena Wayne (Huntress) - 29
- Never Married
Damian Wayne (Al-Ghul) (Black-Bat) - 27
- Still Single
- Also Biological Elder Maternal Half brother
Barbara Gordon (Oracle) - 46
- Single due to her job as Oracle
Stats from Mutants & Masterminds if anyone wants to look;
str 2 | sta 3 | Agl 5 | Dex 4 | Fgt 9 | int 3 | awe 2 | Pre 4
Powers
Red Hood: Protection 1; Immunity 5 (Sensory Affliction effects); Senses 2 (Infravision, Radio), Removable (-2 points) +6 Points
Red Right Hand: Strength Based Damage 1, Penetrating 3, Removable (-1 Point) +3 Points
Equipment
Crimson Pistols Ranged Multiattack Damage 5 +15 Points
Video Camera; Feature 2 (Can both record and broadcast) +2 Points
Utility Belt; Tear Gas Pellets Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Dazed and Vision Impaired, Stunned and Vision Disabled Incapcitated) + 16 Points
Bolos Snare 3 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized) +1 point
Boomerangs: Ranged Damage 1, Strength based +1 Point
Explosives Ranged Burst Area Damage 5 +1 Point
Cutting Torch Damage 1 Linked to Weaken Toughness 1 +1 Point
Flash-Bangs Burst Area Dazzle 4 (Resisted by Fortitude; Vision Impaired, Vision Disables, Vision Unaware) +1 Point
Pepper Spray +1 Point
Power Knuckles Damage 4 Strength Based +1 Point
Sleep Gas Pellets Cloud Area Sleep 4 (resisted by Fortitude; Fatigued, Exhausted, Asleep) +1 Point
Smoke Pellets Cloud Area Visual Concealment Attack +1 Point
Sword Damage 3, Slashing 19-20 +4 Points
Advantages
All Out Attack
Benefit 5 (The Demon’s Grand Daughter)
Close Attack 8
Connected
Contacts
Defensive Roll 3
Diehard
Equipment 9
Evasion
Improved Critical (Crimson Pistols)
Improved Init
Move-by Action
Precise Attack (Ranged; Cover)
Power Attack
Takedown
Quick Draw
Ranged Attack 4
Well-informed
Skills
Acrobatics 8 (+4)
Athletics 8 (+4)
Close Combat: Unarmed 2 (+1)
Deception 12 (+5)
Expertise: Streetwise 8 (+4)
Expertise: Criminal 8 (+4)
Insight 6 (+3)
Intimidation 14 (+7)
Investigation 8 (+4)
Perception 8 (+4)
Persuasion 13 (+6)
Ranged Combat: Crimson Pistols 9 (+4)
Ranged Combat: Guns 4 (+2)
Sleight of Hand 4 (+2)
Stealth 6 (+3)
Techonology 4 (+2)
Treatment 4 (+2)
Vehicles 5 (+2)
Offense
Init +10
Crimson Pistols +14 Ranged Multiattack Damage 5 Critical 19-20
Red Right Hand +16 Close, Damage 4, Penetrating 3
Unarmed +17 Damage 3
Defense
Dodge 11
Parry 11
Will 8
Fortitude 10
Toughness 6/4
Power Points
Abilities 63
Powers 9
Advantages 42
Skills 64
Defenses 50
Total: 228
str 2 | sta 3 | Agl 5 | Dex 4 | Fgt 9 | int 3 | awe 2 | Pre 4
Powers
Red Hood: Protection 1; Immunity 5 (Sensory Affliction effects); Senses 2 (Infravision, Radio), Removable (-2 points) +6 Points
Red Right Hand: Strength Based Damage 1, Penetrating 3, Removable (-1 Point) +3 Points
Equipment
Crimson Pistols Ranged Multiattack Damage 5 +15 Points
Video Camera; Feature 2 (Can both record and broadcast) +2 Points
Utility Belt; Tear Gas Pellets Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Dazed and Vision Impaired, Stunned and Vision Disabled Incapcitated) + 16 Points
Bolos Snare 3 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized) +1 point
Boomerangs: Ranged Damage 1, Strength based +1 Point
Explosives Ranged Burst Area Damage 5 +1 Point
Cutting Torch Damage 1 Linked to Weaken Toughness 1 +1 Point
Flash-Bangs Burst Area Dazzle 4 (Resisted by Fortitude; Vision Impaired, Vision Disables, Vision Unaware) +1 Point
Pepper Spray +1 Point
Power Knuckles Damage 4 Strength Based +1 Point
Sleep Gas Pellets Cloud Area Sleep 4 (resisted by Fortitude; Fatigued, Exhausted, Asleep) +1 Point
Smoke Pellets Cloud Area Visual Concealment Attack +1 Point
Sword Damage 3, Slashing 19-20 +4 Points
Advantages
All Out Attack
Benefit 5 (The Demon’s Grand Daughter)
Close Attack 8
Connected
Contacts
Defensive Roll 3
Diehard
Equipment 9
Evasion
Improved Critical (Crimson Pistols)
Improved Init
Move-by Action
Precise Attack (Ranged; Cover)
Power Attack
Takedown
Quick Draw
Ranged Attack 4
Well-informed
Skills
Acrobatics 8 (+4)
Athletics 8 (+4)
Close Combat: Unarmed 2 (+1)
Deception 12 (+5)
Expertise: Streetwise 8 (+4)
Expertise: Criminal 8 (+4)
Insight 6 (+3)
Intimidation 14 (+7)
Investigation 8 (+4)
Perception 8 (+4)
Persuasion 13 (+6)
Ranged Combat: Crimson Pistols 9 (+4)
Ranged Combat: Guns 4 (+2)
Sleight of Hand 4 (+2)
Stealth 6 (+3)
Techonology 4 (+2)
Treatment 4 (+2)
Vehicles 5 (+2)
Offense
Init +10
Crimson Pistols +14 Ranged Multiattack Damage 5 Critical 19-20
Red Right Hand +16 Close, Damage 4, Penetrating 3
Unarmed +17 Damage 3
Defense
Dodge 11
Parry 11
Will 8
Fortitude 10
Toughness 6/4
Power Points
Abilities 63
Powers 9
Advantages 42
Skills 64
Defenses 50
Total: 228